Realistic Interior Materials: 3ds Max & Corona Renderer
SAM Courses Studio EN
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Realistic Interior Materials: 3ds Max & Corona Renderer
390 просмотров · 6 дней назад
SAM Courses Studio EN
46 подписчиков
390 просмотров · 6 дней назад
Realistic Interior Materials: 3ds Max & Corona Renderer
Welcome to Lecture 31! In this session, we dive deep into the art of material application to bring our interior scene to life. We start by gathering professional architectural references and then move into 3ds Max to set up complex PBR materials. You will learn how to use advanced Corona nodes to adjust textures, blend ambient occlusion for extra detail, and create realistic variations across surfaces like wood beams and brick walls to achieve a high-end, photorealistic result.
📌 Video Chapters (Timestamps):
00:00 Finding Realistic Design References
01:00 Downloading PBR Textures and Maps
06:40 Organizing the Slate Material Editor
09:15 Adjusting Tones with CoronaColorCorrect
14:48 Setting Up Displacement for Brick Walls
16:42 Correcting UVW Mapping and Gizmos
17:15 Randomizing Textures with CoronaMultiMap
💡 Key Takeaways:
Learn how to effectively use architectural photography as a reference for lighting and texture accuracy.
Master the use of CoronaColorCorrect and CoronaMix to fine-tune PBR maps directly within 3ds Max.
Implement CoronaMultiMap and UVWRandomizer to eliminate repetitive patterns in flooring and beams.
Configure displacement settings to add realistic physical depth to masonry and uneven surfaces.
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