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Unity Shader Graph Basics (Part 10 - Custom Functions)

Daniel Ilett

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Unity Shader Graph Basics (Part 10 - Custom Functions)

22 271 просмотр · 2 года назад
Daniel Ilett
28,4 тыс. подписчиков
22 271 просмотр · 2 года назад
Unity only provides a Main Light Direction node for custom lighting. If we want more fine-tuned control and support for color and additional lights, we'll need to delve into the world of ✨custom HLSL code✨. With Shader Graph's Custom Function node, we unlock plenty of new opportunities! I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions. ------------------------------------------------------------------------ 👇 Download the project on GitHub: https://github.com/daniel-ilett/shade... 📰 Read this tutorial in article format instead: https://danielilett.com/2024-07-09-tu... 💡 My CustomLighting.hlsl: https://github.com/daniel-ilett/shade... 📦 Alex Lindman's CustomLighting.hlsl: https://github.com/Unity-Technologies... ------------------------------------------------------------------------ ✨ Grab Snapshot Shaders Pro or Hologram Shaders Pro here (affiliate): https://assetstore.unity.com/publishe... 📚 Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-10074214... ------------------------------------------------------------------------ 💬 Join the Discord:   / discord   💖 Support me on Patreon: https://www.patreon.com/danielilett?f... ☕ Or throw me a one-off coffee on Ko-fi: https://ko-fi.com/danielilett ------------------------------------------------------------------------