Command and Conscript | FE8 Randomized Challenge Run | Series Kickoff
mainsqu33ze
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Command and Conscript | FE8 Randomized Challenge Run | Series Kickoff
240 просмотров · Трансляция закончилась 2 недели назад
mainsqu33ze
43 подписчика
240 просмотров · Трансляция закончилась 2 недели назад
Fire Emblem 8: The Sacred Stones but different.
No magic, no fliers, no cavalry-just lords and a wall of soldiers.
Created via Sacred Randomizer ‣ FE Builder.
‣ Randomized enemies
‣ Randomized recruitment order
‣ Randomized loot
‣ Only soldier side characters
‣ Growth rates unchanged
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Sacred Randomizer:
🔗 https://github.com/mainsqu33ze/Sacred...
FE Repo:
🔗 https://github.com/Klokinator/FE-Repo
Contributions:
Sentinel Map Sprite: Halberdier (F) Ameli | blood, Dei, dondon151
Sentinel Class Card: Halberdier (F) Lance | TBA, Yellowtoad
Combat Animations: [Custom Lance] Sentinel [U] by Nuramon | Additional credits can be seen via FE Repo
Halberdier Map Sprite: Halberdier (M) 2.0 | TBA
Halberdier Class Card: Halberdier (M) Lance | TBA
Combat Animations: [Custom Halb] Halberdier + Axes [M] | TBA | Additional credits can be seen via FE Repo
₍^. .^₎⟆ ABOUT THE GAME ₍^. .^₎⟆
Fire Emblem: The Sacred Stones is a tactical role-playing game released for the Game Boy Advance. Developed by Intelligent Systems and published by Nintendo, it was originally released in Japan in 2004 and internationally in 2005. It is the eighth main entry in the Fire Emblem series and the final title in the franchise developed for the Game Boy Advance.
The story takes place on the continent of Magvel, a land divided into several kingdoms protected by sacred stones that seal away an ancient evil. After the Grado Empire launches an unexpected invasion and the sacred stones begin to fall, the royal twins Eirika and Ephraim are forced to flee their homeland and gather allies from across the continent. Their journey leads them into a conflict that threatens the future of Magvel itself.
Gameplay centers around turn-based tactical battles where players command a growing army across grid-based maps. Careful positioning, weapon choices, and resource management are key to success. The game is also known for its permanent character death system and support conversations, which allow units to build relationships and gain combat bonuses when fighting together.
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TAGS
#fireemblem #fireemblemsacredstones #tacticalrpg #nintendo #challengerun #intelligentsystems #sacredstones #hardmode #fireemblemchallenges #jrpg #gaming #rpg #fe8 #randomized