Designing a Wargame: Combat & Turn Structure
SPGD
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Designing a Wargame: Combat & Turn Structure
15 902 просмотра · 4 месяца назад
SPGD
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15 902 просмотра · 4 месяца назад
Designing a Wargame Part 1: • Designing a Wargame & Creating its Vision
This is the 2nd video in a series on designing a tabletop wargame from scratch, as well as showcase my upcoming wargame: Black Death City.
In this video we design Turn Structure & Combat, and we look at an approach called 'Experience-led Design'. A method for designing systems from the top-down by mapping out player experiences and building mechanics around them.
MENTIONED VIDEOS:
Mark Rosewater - 'Magic: the Gathering': 20 Years, 20 Lessons Learned: • 'Magic: the Gathering': 20 Years, 20 Lesso...
LINKS:
Follow Me On Twitter: https://x.com/sam_j_pearson?s=11
Follow Me on Bluesky: https://bsky.app/profile/sam-pearson....
Contact Me: sam.pearson.game.design@gmail.com
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++SOUNDS++
Intro Music by Doctor Dreamchip: https://freesound.org/s/511279/ -- License: Attribution 4.0
#gamedesign #tabletopgaming #warhammer #warhammer40k #ageofsigmar #wargames #warcry #mordheim #dungeonsanddragons #Magicthegathering