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#RiggingInMaya | Part 04 | Rotational Axes & Orientations

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#RiggingInMaya | Part 04 | Rotational Axes & Orientations

38 396 просмотров · 4 года назад
antCGi
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38 396 просмотров · 4 года назад
Hello and welcome in my #rigging in #Maya series. You now have one half of the skeleton built and positioned, but we aren’t ready to skin the models just yet. In this video we are going to make sure the rotational #axes and rotate #orders are all setup and once they are, we can then safely move on and look at making this skeleton drive the creature model. --------------------------------------------------------------------------------------------------------------------------------- 00:00 Introduction 00:20 Channel Support Options 01:25 Skeleton Updates 01:50 Rotational Axes Updates 08:08 Adjust Thumb Orientation 09:42 Realign Translate Axis to Rotate Axis (joint -e -zso) 11:10 Create The Right Side - Mirror Joints 14:42 Set Preferred Angle 15:44 Rotate Orders & Gimbal Lock 18:44 Update All Rotate Orders Script 26:05 Join the antCGi Club --------------------------------------------------------------------------------------------------------------------------------- Visit the antCGi Store - https://www.antcgi.com/store Join the antCGi Club - https://www.antcgi.com/antcgi-club Say "Thanks!" with a Coffee - https://www.ko-fi.com/antcgi Follow On Twitter -   / antcgi   Join the antCGi Club Discord Server -   / discord   Tools Used - Autodesk Maya - https://www.autodesk.co.uk/products/m... Also Follow Me At -   / antcgi     / antcgi   https://www.artstation.com/antcgi Download - https://www.cubebrush.co/antcgi https://www.ko-fi.com/antcgi https://www.artstation.com/antcgi https://www.gumroad.com/antcgi