Master Lighting & Materials in Corona
Irena Poliakova
0:00 / 0:00
Master Lighting & Materials in Corona
31 185 просмотров · 9 месяцев назад
Irena Poliakova
3,92 тыс. подписчиков
31 185 просмотров · 9 месяцев назад
In this tutorial, I’ll show you how to create realistic lighting and materials in 3ds Max and Corona Renderer — step by step.
We’ll start with the lighting setup, adjust the sky and sun, and then move on to building base materials for every element in the scene.
You’ll learn:
How to balance natural light in Corona
How to create wood, leather, fabric and glass shaders
How to get soft, realistic shadows and reflections
The scene file is available in the description below — so you can practice along and recreate the setup yourself.
00:00 - Intro
00:25 - Base Material and MTL Override
00:37 - Corona Sky
01:17 - Corona Sun Setup
02:26 - Base Colors
02:40 - Floor Material
04:59 - Ceiling Material
05:54 - Desk Material
06:28 - Cabinet Material
07:18 - Curtains Material
08:32 - Chair wood Material
09:15 - Leather Material
09:56 - Art Painting Materials
10:27 - Outdoor Beams Material
10:46 - Lamp Materials
11:18 - Book Material
💡 Tools used:
3ds Max • Corona Renderer
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👉 In this video I used the following materials:
Scene: https://linktw.in/CQYwoq
TEXTURES
Floor: https://linktw.in/pOdOvX
Ceiling and desk: https://tinyurl.com/4sdy7wku
Curtains: https://tinyurl.com/3zymzubj
https://tinyurl.com/sn4z8wvm
Chair wood: https://tinyurl.com/552avcsr
Picture: https://tinyurl.com/vmn44uc4