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The Warriors (PS2) - Burner Battle (5v5) - New Savage Huns vs. Moonrunners

SPY_HAUNTED

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The Warriors (PS2) - Burner Battle (5v5) - New Savage Huns vs. Moonrunners

630 просмотров · 9 мес. назад
SPY_HAUNTED
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630 просмотров · 9 мес. назад
The Burner Battle match and now it's 5 people which 1 tagger & 4 backup guard to keep out of the away from enemy that is nearby on tagger. (Watch My Back command automatically triggers when you're in tagging, lockpicking & stealing car radios.) A New Savage Huns is refers to be an changes of AI frequency, movesets & weapons (Updated): Ghost = Original moves, C-Style/M*gg*t/Petey voice & Warrior/New Blood AI frequency with Cobb Defense/Endurance. Savage Huns LT. = Original moves (Jimmy Lo), Riffs LT. moveset (Lingo), Sid/Thrash moveset (Tam-Tam) & Warrior/New Blood AI frequency with Dealers & Pimps Defense/Endurance also it's unarmed now and no more dyn_hunter abusive spawn, Also Jimmy Lo & Lingo are carry with Frying Pan & Wok Pan plus Lingo & Tam-Tam are changed to Chinatown peds voice. Savage Huns SO. - Original moves (Blood Lotus), Cleon moveset (Shadow Blade), Snow moveset (Crimson Fist), Savage Huns LT. moveset (Iron Knee later Vermin moveset used), & Warrior/New Blood AI frequency with Dealers & Pimps Defense/Endurance. Note: This is first returning of using iPEGA PG-9156 controller. Watch the outtake video:    • The Warriors (PS2) - Burner Battle (5v5) -...   Memory Mods (.PNACH): Some characters is now changed movesets. Some weapon spawn characters is active. (e.g. Spazz have a Hockey Stick.) Some character rank & defense bytes are modified but not all of them due to AOTN crashes. (example: Lafonda & Lemmy.) Soldier Numbers are now modified to 5. Weapon stats are modified. (example The Dealer's Knife is unbreakable.) Flash take & Rage Filter FX is now removed. [fully 2 player code function] Lower Tempo Sound during Rage Mode is now set to normal sound effect which is set to 0 bytes. (except Flash Head effect & Game Over effect.) [The reason why it is muted on pinning dialogue on player except to them because of that.] Rage color screen is set to all code 128 = 80 in hex. [fully 2 player code function] Screen Blur is now set to 0 byte. [fully 2 player code function] Flash & Handcuffs Key are in active. (I don't take some Flash due to it's Rumble Mode is involved also Handcuff Keys is nothing to use which is useless.) Cutscene Fade Removal is in active. (which is useless in Have Mercy mode that won't able to control including Writer's Block & Sharp Dressed Man.) [Make sure to set patch=0 on 20F5E1D4 but not 20F5E1D8 code to fix if not work try restart your level.] Game Speed is now frozen to normal speed. Spray Paint Color is now Rainbow color. (Thanks to ‪@blaykay-4797‬.) HUD always show is active except Radars. (Only Story mode.) [fully 2 player code function] Player name color is set to 1 byte. (0 = Disabled | Black color, 1 = Enabled | Red/Yellow color.) [fully 2 player code function] HUD player name is now Rainbow same on Spray Color. (Once again author by ‪@blaykay-4797‬ & fully 2 player coded by me.) RGB Environment Brightness: Front Model & Back Model sets to 0.21. RGB Environment Brightness: Top Model sets to 21. RGB Environment Brightness: Map sets to 0.09. AI fixer enabled. (I use the moveset swap which is fixed on Unleash the Fury mess.) AI frequency is now adjusted to Warrior/New Blood or edited myself which it's considered to be overpowered. Bosses are now in adjusted their heights as according the Story Mode. (Corn on the Cobb! by ‪@blaykay-4797‬.) Some hats are now added to Warriors & Lemmy. (example: Cochise is now wearing on Big Moe hat but not on Flashback variant.) Some hats are now removed and swapped due to Movie Accurate Mod is in active on textures. Texture mod uses (for credit): Bl4ckH4nd for the HD textures. ‪@blaykay-4797‬ = Pause menu textures, Movie Accurate Injured Diego model. Blakeline (‪@Interblake‬) = Original Xbox level building textures. ​‪@EL-LOWCO‬ = Upscaled Xbox characters±, almost all loadscreens & The Lizzies intro cool monkey | Kazem | madanionyoday_691 for the Custom Misc. Textures: Riffs± & Movie Accurate (kinda) Rogues V1± ‪@MEKKO123‬ & ‪@GekiPurple‬ = Beta Lizzies characters excluded Starr & Dana, Gang include Warrior Intro± & Warriors tag & ghost model±, HUD Icons± (with hood337) & Movie Accurate texture‡‡ for PS2. [also it is not counted to the Custom Misc. Textures.] ± - This marker is adjusted on opacity, edited or upscaled. ‡ - This marker contains deleted/archived textures example: Plainsmen (with 50% opacity = 128.) ‡‡ - This marker is both combined with ± & ‡. All of the textures are in 128 opacity (50%) but except on Upscaled Xbox character textures. Recorded: HONOR 200 Pro with iPEGA PG-9156 & Performance Mode on. App: AetherSX2 Information this device: Chipset of RAM: Qualcomm SM8635 Snapdragon 8s Gen 3 (4 nm) CPU: Octa-core (1x3.0 GHz Cortex-X4 & 4x2.8 GHz Cortex-A720 & 3x2.0 GHz Cortex-A520) GPU: Adreno 735 Version: MagicOS 8 to 10 (MagicOS 10 is releasing on first quarter of 2026 in this model.) RAM: 12GB (current) / 16GB + 12GB Honor RAM Turbo ROM: 256GB, 512GB (current) & 1TB Sound: System without microphone