ATLYSS: ALL Rarity Tiers EXPLAINED (+ Secret Tier!)
Mellodonix
0:00 / 0:00
ATLYSS: ALL Rarity Tiers EXPLAINED (+ Secret Tier!)
10 683 просмотра · 1 год назад
Mellodonix
3,87 тыс. подписчиков
10 683 просмотра · 1 год назад
Join me in covering the tiers of rarity in ATLYSS, including ones you may not have known about! First time adding in animated segments! It was an absolute pain to figure out but it was worth it in the end XvX
00:00 - Intro
Thanks to OneSpicyCat for help with the Pym model and Carbydood for pointing me in the right direction!
00:14 - Cosmetic
No bonuses to stats, just looks cool. Achievement for acquiring one.
00:36 - Common
Bottom of the ladder. Mostly fodder to sell. Mid-later game commons still alright picks.
00:54 - Rare
Decent items with better stats. Acquired via enchanting Common item or as mid-game loot drop.
01:23 - Exotic
Rare and powerful. Acquired via enchanting Rare item or late-game loot drop.
02:03 - Legendary
Unused rarity tier. Acquired by save editing Exotic item to add enchantment. Does not scale stats.
02:47 - Unobtainable
Unused items in game files. Only able to be acquired via save file editing.
== NO AI WAS USED IN THE MAKING OF THIS VIDEO! ==
Unobtainable item code (add to save file at own risk!):
{
"_itemName": "Test Pants",
"_quantity": 1,
"_maxQuantity": 1,
"_slotNumber": 0,
"_modifierTag": "",
"_damageTypeOverride": 0,
"_useDamageTypeOverride": false,
"_isEquipped": false,
"_isAltWeapon": false
},
{
"_itemName": "Test Chestpiece",
"_quantity": 1,
"_maxQuantity": 1,
"_slotNumber": 1,
"_modifierTag": "",
"_damageTypeOverride": 0,
"_useDamageTypeOverride": false,
"_isEquipped": false,
"_isAltWeapon": false
},
{
"_itemName": "Test Ring",
"_quantity": 1,
"_maxQuantity": 1,
"_slotNumber": 2,
"_modifierTag": "",
"_damageTypeOverride": 0,
"_useDamageTypeOverride": false,
"_isEquipped": false,
"_isAltWeapon": false
},
{
"_itemName": "Bronze Arrows",
"_quantity": 999,
"_maxQuantity": 999,
"_slotNumber": 1,
"_modifierTag": "",
"_damageTypeOverride": 0,
"_useDamageTypeOverride": false,
"_isEquipped": false,
"_isAltWeapon": false
},