Metal Gear Solid 4 - All Codec Calls
Zapp Branniglenn
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Metal Gear Solid 4 - All Codec Calls
22 332 просмотра · 4 г. назад
Zapp Branniglenn
666 подписчиков
22 332 просмотра · 4 г. назад
This is a compilation of every Codec conversation in the NTSC version of MGS4, including unused ones, ripped straight out of the game files for the best quality audio. I have included Timestamps below:
Main Story / Forced Codecs
0:03 Snake escapes the Gekko
1:16 After meeting Drebin
2:48 After meeting Meryl
4:15 Meryl contacts you (end of Act 1)
4:39 Vamp appears (beginning of Act 2)
7:32 Meeting Rosemary
11:16 Raiden contacts you
11:41 Raiden’s mission (distant battle sounds removed)
12:31 Telling Rose about Jack
14:02 Drebin After beating Laughing Octopus
18:00 Raiden explaining how to track
20:30 (optional) Raiden gives more advice on tracking
22:03 Follow the Resistance (beginning of Act 3)
24:17 Drebin After beating Raging Raven
27:36 Door to the Snowfield is locked
28:25 Drebin After beating Crying Wolf
31:57 Time to Change Discs Easter Egg
32:31 Drebin After beating Screaming Mantis
Calling Otacon during Act 1
36:22 Nagging about basic controls
38:51 When did you learn CQC?
40:46 Gekko appear
42:01 Equipping weapons / ID locked guns
43:47 Hiding in dumpsters
45:36 (unused?) Swarm of flies / how to get rid of it
47:44 Explaining the Gekko and how to fool them
52:34 The militia and PMC factions
55:31 Explaining OctoCamo suit
58:21 Explaining the Solid Eye
59:18 Explaining the Radar / Threat Ring
1:01:23 Explaining the Mk. II / Menu functions
1:03:51 Please Stop damaging the Mk. II
1:04:33 Mk. II controls
1:06:13 Managing the Life Gauge and Psyche Gauge
1:08:58 How Battlefield conditions impact stealth
1:10:07 Why both sides are fighting
1:11:58 Infiltrating the Rebel Base
1:14:55 After Meeting Drebin
1:17:30 Is that...a drum?
1:18:17 Militia Operators / Hierarchy
1:19:42 Infiltrating Rat Patrol hideout/traps
1:20:57 Shootout with the FROGS
1:24:17 On the way to Liquid’s camp / Protecting the BMP3
Calling Otacon during Act 2
1:27:37 Mountain Village / Rebel Uniform and Gear
1:31:55 Past the Village / Power Station Battle
1:36:14 (unused?) Soldiers in Power Armored suits
1:37:19 Snake can speak French
1:38:06 After the Power Station
1:39:02 (unused?) Sewer Access
1:39:21 Swimming Controls
1:40:33 PMC Prison camp/Supply Depot
1:43:51 Armored Bulldozer / Infiltrate the Mansion
1:48:11 Naomi’s Lab ambush / Laughing Octopus Battle
1:52:26 Following Naomi’s Trail/Traps
1:56:24 Alien abduction Easter Egg
1:57:36 Escape Sequence
1:58:08 Syringe Substance Abuse
Calling Otacon during Act 3
2:01:25 Locating a Resistance Member
2:05:12 Please Stop attacking Resistance
2:05:57 More advice for tailing Resistance
2:06:39 Why the PMCs are here
2:08:16 More advice for tailing Resistance
2:09:55 Motorcycle Escape
2:11:12 Raging Raven Battle
2:13:35 (unused) Dr. Madnar’s message
2:14:09 (unused) Underground escape with Big Mama
Calling Otacon during Act 4
2:20:15 Heading toward the heliport
2:22:44 Reached the Heliport
2:25:18 Infiltrating the Tank Hangar
2:29:33 The Canyon past the Hangar
2:31:35 Nuclear Storage Facility
2:33:39 (unused) Exploring floor B1 of Storage Facility
2:36:44 Exploring B2 of Storage Facility
2:39:20 The Gekko in B2
2:42:29 (unused) The Gekko’s poison gas attack
2:43:34 Returned to 1F / Protecting Mk. III
2:47:03 Entered the Snowfield
2:48:27 Crying Wolf Battle
2:53:41 Remembering Sniper Wolf
2:54:21 Blast Furnace
2:55:59 Facilities beneath the Furnace
2:57:56 Vamp Battle
2:59:37 Defending Rex’s Hangar
3:00:26 Piloting Rex through the supply tunnel
3:00:48 Rex vs Ray battle
Calling Otacon during Act 5
3:03:10 Reached Outer Haven / FROGS Ambush / Attacking Meryl
3:06:19 Screaming Mantis Battle
3:15:14 Final Rooms / Microwave tunnel / Liquid Battle
3:17:06 Liquid Battle
3:17:19 The Ipod
Calling Rosemary
3:17:29 Checking in with Rose
3:22:27 Explaining Stressors
3:24:24 How to manage Stress
3:26:14 Combat Stress Platoons / PTSD
3:28:00 4R and PIES
3:29:26 Debriefing Sessions as Stress Management
3:31:15 Stress Susceptibility / Training to resist Stress
3:32:56 Catharsis / Coping / Trauma
3:35:24 Checking in after meeting Big Mama
3:36:07 Relaxation / Threat Assessment
3:39:04 Sunny’s isolation
3:40:15 Solid Eye detects enemy’s emotional state
3:41:26 Explaining the Psyche Gauge
3:43:38 Military Food Quality / Campbell’s rant on Rations
3:46:27 Smoking’s effects
3:47:08 Stressors: smells, temperature, gear weight, getting grabbed
3:51:17 Taking advantage of enemy’s psychology
3:53:22 Visions of past Game Overs
4:00:34 Muña
4:01:33 Naomi’s Lab ambush / Laughing Octopus
4:04:52 Act 2 Escape sequence
4:05:27 Motorcycle escape / Rider’s High
4:07:14 Raging Raven battle
4:08:24 (unused) Underground Escape with Big Mama
4:09:22 (unused) Stop taking photos of Big Mama
4:09:40 Managing Pysche in an arctic environment
4:11:19 Gekko attack in Disposal Facility
4:12:18 Crying Wolf battle
4:15:27 Vamp battle / Escaping Shadow Moses
4:17:10 Reached Outer Haven / Stop attacking Meryl
4:17:29 Screaming Mantis Battle / Campbell’s bad advice
4:19:38 Final Rooms / Microwave Tunnel / Liquid Battle