PRYCE — Official Sci-Fi Short Film (2026) // AI Movie: Higgsfield Film Festival Entry
Jose Miguel Moreno
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PRYCE — Official Sci-Fi Short Film (2026) // AI Movie: Higgsfield Film Festival Entry
6 619 просмотров · 3 недели назад
Jose Miguel Moreno
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6 619 просмотров · 3 недели назад
My official entry for the Higgsfield Global Film Festival.
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A story about grief, love, and sacrifice — a man and a loyal dog in a dystopian sci-fi world caught in a hard choice between light and loss.
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PRYCE — Official Sci-Fi Short Film (2026) | Competition Entry for the Higgsfield AI Global Film Festival.
✨ Context
This film exists because of a very good dog called Pryce.
He was once with me. The grief is real; the world around it is invented — a dying
planet, an evacuation nobody qualifies for, and something very old living
underneath a city that forgot it was there.
🎭 Narrative
A man and his dog are refused passage off a dying world. He's eligible.
The animal isn't — animals have no evacuation index, because animals were
never in the system. Rather than leave without him, he walks away from his
own escape.
Then the dog suggests they build a ship of their own, and for a while they
are happy. But the world fails faster than anyone predicted, and the ship
has no heart to power it. Looking for one, the dog leads them down into
something far older than the city — where a keeper made of water explains
that the only core capable of restarting a world is a heart that has never
been spent.
He looks at the man first. Then at the dog.
The film is built on two mirrored choices. Joe gives up his passage for the
dog at the beginning. What happens at the end is the answer to it. Neither
of them ever knows what the other did.
For anyone who has loved an animal and been asked to prove it was worth
something.
🎨 Visuals
Applied tenebrism and chiaroscuro — near-total black in some scenes, one hard
source, no fill, exposure set for the light rather than the face. Tried to achieve a strong contrast in most scenes for the neon lights to pop out better.
Three light languages, and they never mix:
NEON — magenta, acid green, sodium. Belongs to the system: the gates, the
megaliths, the allocation indices projected a hundred metres tall. It
never falls on skin.
COLD CYAN-BLUE — belongs to the other order: the keeper, the hall beneath
the city, and the dog's collar.
WARM AMBER — life, and only ever life. The hangar where they build the
ship, the field at the end, the last light in the picture.
The man's face is never shown. Sealed black helmet with horizontal light bar — calm green at rest, hard red under stress, dim
standby when he sleeps. His jaw and mouth stay bare and carry every line
he speaks.
Dog speaks, but the collar is defective from wear and tear, so sometimes it speaks or has mixed voices. His collar pulses when he speaks, and its colour changes to magenta/purple exactly during on special moments in the entire film.
🎬 Production
Solo. Written, directed, generated and cut by one person.
EVERYTHING generated on Higgsfield inside the festival window. Seedance
2.5 for shots with omni_reference and character Elements; Soul Cinema
for location plates/hero frames/visualization (but scene locations used were mostly inately from Seedance 2.5 generations) ; Seedream 5.0 & Nano Banana Pro for edits and
typography. External work is limited
to cutting, grading, titles, subtitles, and audio — no AI upscaling, no frame
interpolation, no generative fill anywhere outside the platform.
Five Elements locked: the man, the dog, the keeper, the battle suit (ending scene), and
the collar.
Location elements only in some. Almost every location is written out in full inside each
shot prompt and generated from text — a decision made after location
Elements kept dragging their baked-in light into scenes it didn't belong
in.
Audio is AI-generated end to end: getting the voices consistently since I just rely on the consistent voice profile in the prompts. A piano score, and a diegetic sound design built to the rule that the film has to still play with the music muted except for narration by the main character.
3–4 internal cuts maximum per generation. One take per shot, then one
identical re-run to tell a glitch from a bad prompt. No prompt gets
rewritten off a single bad roll.
🔗 Resources
· Scene library — 40+ scenes total, main / supplementary / alternates
· Visual lock — elements, location plates and hero frames
· Narration and score — Suno prompts and the spotting map
Every prompt used in this film is kept and logged. Nothing here was made
outside the platform or outside the window.
📝 Notes
The swarm he fights is not machines. It's the keeper — dozens of him,
knee-high to ten metres, all made of the same water. And not one of them
ever strikes back. They close, they hold, they absorb, and every blow he
lands passes straight through and re-forms behind his fist. He isn't
outmatched. He's outlasted by something that was never fighting him.
Pryce's consistent raising of his paw is a symbolic gesture of him telling "not yet" or bargaining for more time.
PRODUCTION & TECHNICAL CREDITS:
• Generated with: ByteDance Seedance 2.5 via Higgsfield.ai
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