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Echoes of the Sundering | Session 1 — "What Heroes Are For"

DM Braeden

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Echoes of the Sundering | Session 1 — "What Heroes Are For"

159 просмотров · 5 дн. назад
DM Braeden
8 подписчиков
159 просмотров · 5 дн. назад
Port Ather, Seaday the 12th of Tersel, 1247 A.S. Three days before Charter Day. The foremost port of the Prairie Commonwealth is dressed for its founding holiday, an Imperial delegation is arriving at the International Hotel, and the Basin Commission is due to sit on the day itself. Then a provisioner's shop on the edge of the Diplomatic Quarter folds in on itself, and six strangers who have never met are the first ones into the dust. Echoes of the Sundering is a homebrew D&D 5e campaign set in the world of Argous. Session 1 opens with a ranger, a sorcerer, a dwarf and a half-orc, a very young wizard, and a very loud hero digging the living and the dead out of a fallen building — and finding out whose face is under the rubble. Played on Roll20 and Discord. Dungeon Master: Braeden. The party: Aldore — Wizard · Varus Alderin — Sorcerer · Kazali "Kaz" — Bard · Korrn Varriksson — Fighter · Niloh Astara — Warlock · Marwyn Grayspear — Ranger Timestamps: 0:02 — Welcome to Port Ather 0:06 — The collapse 0:21 — Digging out the living 0:36 — Tempers fray 0:57 — The case 1:09 — The Keeper 1:20 — The Watch arrives 1:32 — "Quarrelstone" 1:45 — The sword 1:54 — Session end