Перейти к содержимому

Modeling a Leather Handle using Maya Shrink Wrap (Part 2)

Phiyen Nguyen

0:00 / 0:00

Modeling a Leather Handle using Maya Shrink Wrap (Part 2)

70 просмотров · 13 дней назад
Phiyen Nguyen
14 подписчиков
70 просмотров · 13 дней назад
Build a second approach to wrapping a leather handle by duplicating cylinder rings around the object, then use Shrink Wrap with closest point and vertex normal projection to conform geometry, cleaning up clipping with edge loops and a new material; also see how to use a nonlinear Bend deformer so the wrap works on curved handle shapes. Chapters 0:00 Cylinder ring method 1:56 Shrink wrap projection 3:24 Vertex normal cleanup 5:18 Bend deformer for curves Software: Maya 2026