Modeling a Leather Handle using Maya Shrink Wrap (Part 2)
Phiyen Nguyen
0:00 / 0:00
Modeling a Leather Handle using Maya Shrink Wrap (Part 2)
70 просмотров · 13 дней назад
Phiyen Nguyen
14 подписчиков
70 просмотров · 13 дней назад
Build a second approach to wrapping a leather handle by duplicating cylinder rings around the object, then use Shrink Wrap with closest point and vertex normal projection to conform geometry, cleaning up clipping with edge loops and a new material; also see how to use a nonlinear Bend deformer so the wrap works on curved handle shapes.
Chapters
0:00 Cylinder ring method
1:56 Shrink wrap projection
3:24 Vertex normal cleanup
5:18 Bend deformer for curves
Software: Maya 2026