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Serious Sam Revolution Bright Island (I Am Ugh-Zan difficulty, all secrets) 08 The Steps of Despair

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Serious Sam Revolution Bright Island (I Am Ugh-Zan difficulty, all secrets) 08 The Steps of Despair

2 180 просмотров · 6 л. назад
Retro Grade
447 подписчиков
2 180 просмотров · 6 л. назад
Here's the final level of the campaign. I wouldn't consider it really difficult, because of its structure that permits you to have enough space to manage all the enemies, you gotta be careful only in the Spawners part and in the lava zone (the only time I've died was in that area). As for the final boss, I was saving a Serious Bomb for him and with that he couldn't stand a chance. He's a cool fight though, and they gave him a new design since the first time I've played, when he was simply a purple golem without the armor and stuff Secrets: #1 Secret well-drawn concept art of the level 16:39 Bright Island is a new campaign for the SS Classics indipendent game SS Revolution. The campaign was finished with the support of Croteam on August the 30th 2019. The I Am Ugh Zan difficulty is exclusive of this game: the number of the enemies is the same of Serious difficulty but they have a 50% bonus health (that's by far the most annoying thing), deal more damage, maybe are a little faster and they may randomly have the fire or ice sprite that the enemies have only in the Tropical Bluffs level. I wanted to try it on Bright Island, which I had already played the first time on Serious difficulty some months ago on my Twitch channel, and this time I've managed to take all the secrets of the campaign. I didn't remember everything of it so I died a lot of times: when you see fadings it's because I've died there or I've taken too much damage in stupid ways or I simply came back somewhere to take some pickups About the fire and ice sprites: when an enemy with the fire sprite touches you (even if it doesn't hit you) you start to burn and your life quickly goes down, while if you touch the ice ones you start to walk much slower, making you an easy target for the enemies