EverQuest Legends - Solo Self-Found, No Spell Gems Challenge - 12: What Makes a Good Challenge Run?
MadZombieDad
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EverQuest Legends - Solo Self-Found, No Spell Gems Challenge - 12: What Makes a Good Challenge Run?
417 просмотров · 2 нед. назад
MadZombieDad
458 подписчиков
417 просмотров · 2 нед. назад
Welcome to MadZombieDad Plays EverQuest Legends!
In this series, I’m attempting a Solo Self-Found, No Spell Gems Challenge. No grouping. No trading. No twinking. And as a Monk / Rogue / Warrior, no spells either. Everything I use, I have to earn myself.
Episode 12 is different: I explain what I think makes a good challenge run and discover why I enjoy them, all against our feline protagonist trying to survive the dog den that is Splitpaw Lair...and encountering extreme difficulty.
The Challenge
Solo only
Self-found gear only
No trading or help from other players
No spell gems
Weapon exaltations and clickable items are permitted
Death counter (yes, I'm keeping track)
Push as far as I can into end-game content
What is EverQuest Legends? EQLegends is a custom EverQuest experience built around casual solo and small-group play, with multiple classes available on a single character, difficulty settings, AA progression, and retooling of raids and zones for a single-player experience.
If you happened to enjoy this adventure, come along for Episode 13.
#everquest #everquestlegends #mmorpg #ssf #challenge
AI DISCLOSURE:
AI was used in the creation of the thumbnail and "MadZombieDad Plays" title.
Music by CreatorMix.com
Intro music: "CHIPTUNE_The_Bards_Tale.mp3" by RandomMind, available on opengameart.org.