Wuthering Waves Benchmarking | Max Graphics | C# Version
Karn
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Wuthering Waves Benchmarking | Max Graphics | C# Version
353 просмотра · 4 недели назад
Karn
8 подписчиков
353 просмотра · 4 недели назад
thanks to mewsinflowstate for helping me optimize nuances. The update C# update got rid of much of the 1% lows. The only setting that changed from last video was that I changed fg from 6x to 4x & render distance set to default, this one is a 10-15 frame gain.
Chunk rendering in wuwa is not great to say the least no reason to have render distance set to max if they only load when I get close; unnecessary sacrifice.
Considering how much latency 6x fg induces, its not very pleasant in playing. With Enough tweaks, can switch DLSS to quality with minial quality loss. Needless to say DLAA is still the goated.
Might do some Lossless Scaling testing later.
Specifications:
RTX 5060 Laptop GPU; 8GB VRAM
Ryzen 7 260
16GB DDR5 RAM
Chapters
00:00-02:39 Xuanfang Hold Entrance (Area + 1 Battle)
02:40-7:40 Roya Frostlands (Area + Multiple Battles)
7:41-10:00 Lahai Roy Space Trek Collective (Area)
10:01-11:45 Bjartr Woods (Area + Battle)
11:45-12:16 Lahai Roy (Mission+Area)