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Apex Volumetrics — 1.5 features update

evilmrfrank

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Apex Volumetrics — 1.5 features update

335 просмотров · 12 часов назад
evilmrfrank
20,5 тыс. подписчиков
335 просмотров · 12 часов назад
A lot has changed in Apex Volumetrics since the 1.0 release so I wanted to get a video out showcasing a lot of the new features added in versions 1.1 through the latest 1.5 update as well as cover improvements to performance. New features since release: Fully featured fog Splines which support 100% of the feature set from regular fog points as well as added ground snaping, color/density/scale by life values and more. Added 3 new volume textures that can be switched between on a per fog point basis and ground fog, each with 4 unique noise textures packed into channels. Completely redone LQ shadow mode with vastly improved visuals. New HQ shadow mode with full directional shadowing from directional lights. Ability to override albedo and albedo self shadowing on a per point basis. Massive overhaul of the visuals for ground fog as well as self shadowing. Ground fog gained billowing abilities allowing for much more rolling fog look for ground fog. Massive performance improvements on both CPU and GPU. GPU now performs about 60-80% better than the original launch version even with the HQ shadows. Loads of other misc improvements and fixes. Fab link: https://fab.com/s/41edd56964c3 Demos: Updated demos you can download and check out a lot of the latest features. Demo levels now include a second test map for showcasing the splines and HQ shadows, push H in demo to load it up. Demo with gameplay interaction enabled. http://evilmrfrank.com/Files/ApexVol-... Demo without gameplay interaction enabled. http://evilmrfrank.com/Files/ApexVol-...