Three Way Sprite Battle Test II | Goku vs Garou vs Devil Mario
Str45x
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Three Way Sprite Battle Test II | Goku vs Garou vs Devil Mario
24 773 просмотра · 2 месяца назад
Str45x
15,9 тыс. подписчиков
24 773 просмотра · 2 месяца назад
Sprite animation test with three martial artists duel at each other, but within 3D space and destructive than before.
Credits:
FX credits:
ProductionCrate
EritoKaio
PPG's VFX Pack
Sprite credits:
Goku
MajinBuuev
Alissonviana
SrChimuelo
James1971
Alejo
ANGI1997
Aagus
PivotSeq123
PencilSymbiosis
Makimoto-Jin
MauSSBB
SpriteNerd
XicorAFfan4ever
Ayaiken
Darkphymus
TheGodGeminis
Jetrix97
DanoRenovado
Str45x
Garou
Hacker93 & Justin Kaiser (Sprite Style)
Str45x
Devil Mario
Gregarlink10 (Sprite Style)
Str45x
Various damaged sprites for Goku & Devil Mario, and various Garou forms
Str45x
Music:
INTERWORLD - METAMORPHOSIS
Soundpack used (Based on filenames)
Zack Sound Pack 2014 (XxZackAttack27xX)
sfx_pack-fav1 (Guz)
Sounds
One Punch Man (Ripped by Jojo's Bizarre Sound Design)
Burnout Revenge (Ripped by NoBillsOfCrashDamage)
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Personal note
The project taken way too long than its should be, but from what its worth, its beyond the worth it upon what i gained for. Since average sprite animators use FX like game FX logic, i adapt and use it as being part of workflow now since its suitable time to use the element rather than before. FX inspired from Hyourinjutsu's work and most are how does fx work in average PS2 games. Regarding sprite-focused works, i think injuries/mark left to explore with. In term of fighting combat, could improve it further through i lean more on whatever environments/situations given at the stage.
The animation here being too fast because its dependant on music originally that some parts should be 2x - 3x times faster, at least its another step improvements despite that huge noticeable issue.