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Three Way Sprite Battle Test II | Goku vs Garou vs Devil Mario

Str45x

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Three Way Sprite Battle Test II | Goku vs Garou vs Devil Mario

24 773 просмотра · 2 месяца назад
Str45x
15,9 тыс. подписчиков
24 773 просмотра · 2 месяца назад
Sprite animation test with three martial artists duel at each other, but within 3D space and destructive than before. Credits: FX credits: ProductionCrate EritoKaio PPG's VFX Pack Sprite credits: Goku MajinBuuev Alissonviana SrChimuelo James1971 Alejo ANGI1997 Aagus PivotSeq123 PencilSymbiosis Makimoto-Jin MauSSBB SpriteNerd XicorAFfan4ever Ayaiken Darkphymus TheGodGeminis Jetrix97 DanoRenovado Str45x Garou Hacker93 & Justin Kaiser (Sprite Style) Str45x Devil Mario Gregarlink10 (Sprite Style) Str45x Various damaged sprites for Goku & Devil Mario, and various Garou forms Str45x Music: INTERWORLD - METAMORPHOSIS Soundpack used (Based on filenames) Zack Sound Pack 2014 (XxZackAttack27xX) sfx_pack-fav1 (Guz) Sounds One Punch Man (Ripped by Jojo's Bizarre Sound Design) Burnout Revenge (Ripped by NoBillsOfCrashDamage) ---- Personal note The project taken way too long than its should be, but from what its worth, its beyond the worth it upon what i gained for. Since average sprite animators use FX like game FX logic, i adapt and use it as being part of workflow now since its suitable time to use the element rather than before. FX inspired from Hyourinjutsu's work and most are how does fx work in average PS2 games. Regarding sprite-focused works, i think injuries/mark left to explore with. In term of fighting combat, could improve it further through i lean more on whatever environments/situations given at the stage. The animation here being too fast because its dependant on music originally that some parts should be 2x - 3x times faster, at least its another step improvements despite that huge noticeable issue.