Mortal Shell 2: All the Good Bosses + Zmey - No Hit Lvl1 +0 Night Mode Restricted Kill
oL3Oo
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Mortal Shell 2: All the Good Bosses + Zmey - No Hit Lvl1 +0 Night Mode Restricted Kill
561 просмотр · 1 месяц назад
oL3Oo
368 подписчиков
561 просмотр · 1 месяц назад
Here are my kills from the release patch before they made reposts op:
• The Nameless Captive - No Hit Lvl1 +0 Nigh...
• Droeg, the Conquerer - No Hit Lvl1 +0 Nigh...
• Sir Isaac, The Scholar-Prince - No Hit Lvl...
Before I yap I guess I will rate the bosses real quick
7. Dreog: Skull attack brings him down here for me, and also he is way too simple
6. Zmey: I'm not sure why I'm putting him above Dreog rn but i just feel like it. Really not as bad as some people say, I will say probably not the type of boss I would make the final boss but he is tricky and out of the ordinary, which I don't mind, but he has problems
5. Monolith: Funny boss, and pretty fun too honestly. The repost buff made him a joke tho
4. Nameless Captive: A nice simple boss, but maybe a little too simple, phase 2 is much better.
3. Malborn: Pretty much your gold standard boss here, simple and fun
2. Orrem: A very nice pool of attacks and I actually liked 2nd phase a lot as well, have to be patient and react accordingly to his red attacks. He is the only boss that I think does not have any problems design wise.
1. Isaac: the best by a mile tbh, the only boss that I got remotely nervous on and actually fumbled some close attempts (in my 9 minute kill, not the kill in this video lol). This boss is just great, tricky attacks that take a minute to figure out, so much cool optimization.
Droeg can't be done without Tiel or a Tarstone so he isn't in here but he is good... kinda
The rest of the bosses are not good, I maybe could do Lost Child but I don't care anymore
Anyways I will leave some critiques here I guess:
Please add cooldowns to boss attacks so they don't spam the same attack multiple times in a row
I didn't do a kill on Lost Child but I practiced him a but and even after the patch he is still janky and dumb. He just stares at you or tries to walk backwards a million times.
Make some moves less rare or add then into the pool of moves permanently, examples of rare attack or attacks that aren't permanently added to the move pool would be (Also just some recommendations in general):
Nameless Captive: Phase Transition spinning attack
Dreog: Spinning combo and other attacks he only does from a distance. Also fix his skull move so you don't have to be forced to use Tiel or a Tarstone ability to avoid all damage please.
Isaac: attacks he only does from a distance
Monolith: Phase 3 lasers he only does from a distance (He only does 2 moves in phase 3 up close)
Orrem: Wait he is perfect 😀
Malborn: kick attack and another sword attack he only has in the first half of phase 1 (why!)
Zmey: Idk who cares lol. If you make his fire breath have a cooldown I wouldn't have a problem with him tho.
Also bosses will sill stare at you sometimes if they are up against a wall...
Also Reposts do too much damage now and ruined my Restricted Kill experience 😡
Last thing please make repost a different button, maybe having to press both r1 and r2 at the same time, because its annoying accidently grabbing the repost when you queue a light attack after deflecting a move.
Level 1, +0, Night Mode, No Shell, No Items, No Tarstones, No Resolve Used
0:00 The Nameless Captive
2:39 Sir Isaac, the Scholar-Prince
5:46 The Monolith
8:04 Orrem, the Reclaimed
14:49 Malborn Offspring
20:46 Zmey, the Unbidden
♬ Music ♬
All Music is from there respective boss