WILD RIFT SUPPORT JANNA GAMEPLAY 6 -*EPIC COMEBACK* (7/5/16)
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WILD RIFT SUPPORT JANNA GAMEPLAY 6 -*EPIC COMEBACK* (7/5/16)
19 просмотров · 2 года назад
League of Paradox ツ
10 подписчиков
19 просмотров · 2 года назад
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IGN: PRDX Paradox
JANNA
Janna is The Storm’s Fury, and she harnesses the power of wind to support her teammates throughout the game. We felt there was some room to adjust some of her abilities to make her more supportive and lean into her strengths. We’ve reworked all of her abilities to make sure she is still that protective wind mage, while also increasing her survivability and flexibility, so that Janna is in it to “wind” it and playable in more situations.
TAILWIND
Bonus movement speed gained: 8% → 5%
[REMOVED] Ally champions gain 8% movement speed bonus when moving towards Janna.
[NEW] Nearby ally champions gain 5% movement speed bonus.
HOWLING GALE
Magic damage: 60/90/120/150+40% Ability Power → 60/100/140/180 + 50% Ability Power
Time it takes for the storm to reach its destination: 1s → 0.5s
[REMOVED] Damage from the storm, knockup effect and range depend on its charging time, reaching maximum potency at 3s.
[NEW] Charging time for the storm is fixed as 0.75s. Howling Gale gains 1 charge every 12s to cast, with maximum 2 charging stacks.
ZEPHYR
Magic damage: 55/105/155/205 + 60% Ability Power +25% Bonus movement speed → 50/90/130/170+50% Ability Power + 20% Bonus movement speed
Cooldown: 7.5/7/6.5/6s → 9/8.5/8/7.5s
[REMOVED] Passive: After ability cooldown, Janna gains 6% bonus movement speed, dealing bonus magic damage when attacking the enemies.
[REMOVED] Dealing damage and slowing down the chosen target for 2s.
[NEW] Increasing Janna’s movement speed by 15%/20%/25%/30% for 2s.
[NEW] Automatically searching 3 nearby allies or enemies. Janna will increase her ally champions movement speed by 15%/20%/25%/30%, or deal magic damage to the enemies.
EYE OF THE STORM
Shield value: 90/140/190/240 + 80% Ability Power → 65/90/115/140 + 60% Ability Power
[REMOVED] Janna provides a shield to an ally champion or turret that absorbs damage, the shield decays over 5s.
[NEW] Janna now provides a shield that absorbs damage to herself and an ally champion with lowest health, if there is a turret nearby, the same shield will also be provided to the turret. The shield lasts for 3s without any decay.
MONSOON
Health regeneration per second: 100/150/200 + 50% Ability Power → 50/75/100 + 30% Ability Power
[REMOVED] During the Monsoon, Janna needs to continuously channel it.
[NEW] Janna can now move freely after casting the Monsoon.