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Dreams: How NOT to Save a Game

ZackLillipad

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Dreams: How NOT to Save a Game

280 287 просмотров · 9 месяцев назад
ZackLillipad
30,2 тыс. подписчиков
280 287 просмотров · 9 месяцев назад
Thanks for Watching! I STREAM HERE: twitch.tv/ZackLillipad When ‘Dreams’ Don’t Come True - Back in 2013, Sony first party studio Media Molecule was on top of the world. Their premier title had blossomed into a massive IP, with its main character Sackboy becoming a pseudo-mascot for the PlayStation brand throughout the 2010s. And as the team prepared for the PlayStation 4 generation, they had another big new idea. A big new idea they hoped would elevate their signature user created content to the next level. But over the coming decade, this dream would soon turn into a never ending nightmare, leaving the once revered developer as a shell of their former selves, stuck facing an uncertain future.