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Like a Dragon Gaiden Modded - Stun Combo tech ["No Juggle Limit" mod]

Dunk

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Like a Dragon Gaiden Modded - Stun Combo tech ["No Juggle Limit" mod]

1 452 просмотра · 2 г. назад
Dunk
505 подписчиков
1 452 просмотра · 2 г. назад
This why Gaiden better. Timestamps: 0:00 - Yapping 0:55 - Moves that can stun 1:30 - How stun works in Gaiden 2:20 - Stun combo tech 3:16 - Stun combo setups 4:36 - Issues with the Stun combo tech 5:38 - Combos EDIT: Enemy or Boss MUST BE in Neutral stance during stun, else they will turn and block and the stun effect ends. Which is why Agent light quickstep attacks are inconsistent. I discovered this tech probably a month ago after the NJL mod release and only got around to messing around with it recently. I'd say the results were worthwhile. Normally, you would spam Yakuza light charged attack to get 1 second worth of stun. But with the NJL mod, we can lessen that repetitive process with the added stun properties in Agent light quickstep attack. Avoid sticking too long on a singular wall or corner, else the stun combo will end. Bonus point about the stun. It doesn't work like how it does in LJ where the enemy will remain stunned even after getting hit and only breaking out after the duration of the stun. It works like how it did in K2, 6, and other Yakuza games (not sure about Judgement). Hope you enjoy the video! Shoutout to @DillionT for the No Juggle Limit mod. No Juggle Limit mod - https://www.nexusmods.com/likeadragon... Boss replay - https://www.nexusmods.com/likeadragon... 🎵 Music used: Ideal for Violence - Yakuza Kiwami OST KAMURO Again - Yakuza 6 OST Koi is Love (unused ver.) - Blue Archive OST ?? Morose Dreamer - Blue Archive OST 35