How to Build a Futuristic City from the Ground Up in Maya
Autodesk Media & Entertainment
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How to Build a Futuristic City from the Ground Up in Maya
27 895 просмотров · 1 год назад
Autodesk Media & Entertainment
16,2 тыс. подписчиков
27 895 просмотров · 1 год назад
Bringing large 3D cityscapes to life requires equally mighty tools. Join Richard Keane (Writer, Director, Producer) and @DarkoMitev (CG Supervisor, Art Director) from @outleftproductions as they reveal how they leveraged Maya to craft the futuristic Oris City from their upcoming animated short film, ‘SCRAP METAL’.
Catch Darko Mitev at #AU2024 for more on the making of 'SCRAP METAL': https://autode.sk/making-of-scrap-metal (Get your free digital pass!)
By the end of this video, you will learn how to:
👉 Increase efficiency with large-scale environment planning techniques
👉 Recognize the creative benefits and differences between Subdivison Surface and Polygonal modeling
👉 Render stunning visuals with V-Ray for Maya’s procedural shading and texturing capabilities
👉 Create believable cityscapes with professional environment lighting, final render, and colour correction workflows
📍 Click here for more info on Out Left Productions, including a FREE hard surface KitBash3D set with assets used in the city: https://autode.sk/out-left-productions
📍 View @DarkoMitev's tutorial for The Experiment (50% off): https://autode.sk/the-experiment-tuto...
📍 View @splitpoligon2520 for more environment building tutorials: https://autode.sk/extra-environment-t...
#maya #3dmodeling #worldbuilding #rendering