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Mega Man X (SNES) 100% Playthrough

IsaacMan415

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Mega Man X (SNES) 100% Playthrough

373 просмотра · 2 месяца назад
IsaacMan415
101 подписчик
373 просмотра · 2 месяца назад
In this playthrough, every Heart and Sub Tank was collected with the least amount of backtracking. Use the timestamps to skip to a particular section. 0:09 - Intro 2:19 - Intro Stage 6:25 - Chill Penguin 10:45 - Storm Eagle 15:21 - Flame Mammoth 19:14 - Armored Armadillo 23:11 - Chill Penguin (revisit) 24:36 - Launch Octopus 28:39 - Boomer Kuwanger 32:23 - Spark Mandrill 36:05 - Sting Chameleon 41:00 - Armored Armadillo (revisit) 44:44 - Sigma Stage 1 52:01 - Sigma Stage 2 55:56 - Sigma Stage 3 1:00:33 - Sigma Stage 4 1:04:14 - Ending 1:06:18 - Cast Roll 1:08:27 - Credits 1:10:01 - Post-Credits Message Mega Man X marks the Blue Bomber's debut on the 16-bit consoles. While the Mega Man games where always well received, by the mid 90's, some people thought the later entries on the NES had become stale as they really didn't add anything significant. Capcom decided to bring the Mega Man series to 16-bit with a brand new series, taking place 30 years after the original series. The gameplay remains similar to the classic series. The robots, known as Mavericks each have a weakness, X can shoot and charge his shots just like normal, and when you beat one of the Mavericks, you get their weapons. New to the series is the ability to dash and wall jump, which offers more variation for dodging and attacking foes. Unlike classic Mega Man, X doesn't start off with full health; you have to collect 8 Heart Tanks in every Maverick stage to have a full health bar. Sub Tanks, like E-Tanks, restore you health to full. The catch is that you have to full them up every time you use it, but you have them permanently. This offers more replay value other than finding out the weaknesses, since planning out what stages to tackle to offer the least amount of backtracking is fun. The graphics are great for a 1993 SNES game. It's nice to see the MM series jump to 16-bit, and you have the expected improvements as such; bigger sprites, more colors, etc. The characters designs look good and the animations are better than a lot of 16-bit titles. My gripe is that it slows down a lot. It does make some moments like the end of Armored Armadillo's stage more iconic, but I find it annoying when I'm trying to dash, wall jump and attack enemies. The soundtrack is nice, too. It's not my favorite Mega Man soundtrack on the SNES, but there are some catchy songs that'll stay in your head. My favorites are Armored Armadillo, the intro stage, and Sigma Stage 2. Besides the slowdown, some other gripes I have is that I occasionally receive dropped inputs, particularly when dashing. It doesn't get me killed, but it's a minor annoyance. The bosses are ridiculously easy when using their weakness,. especially Spark Mandrill and Sting Chameleon. When I'm not recording, I fight them without their weakness because I find it more fun to do. I also have issues pulling off the Hadoken, but that's more of a "me" problem, not a problem with the game. You don't need me to tell you that MMX is a classic. It's probably my favorite MM game I've played so far. Since MMX is available on many consoles, you really have no reason not to pick it up, especially since you have other games in the series to try out. This was recorded with a SNES "Jr." model via the RetroTink 5X.