KF2 CD | Sharpshooter | Rig_Redux | nt_v2 56mm HZ | Vanilla Weapons, Harder Zeds
EtherealDoom
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KF2 CD | Sharpshooter | Rig_Redux | nt_v2 56mm HZ | Vanilla Weapons, Harder Zeds
247 просмотров · 10 дн. назад
EtherealDoom
182 подписчика
247 просмотров · 10 дн. назад
I'm alive! I was grinding hard stuff in both groups and then I went on hiatus for a while due to travel and burnout, so I haven't been playing much KF2. I've been playing some Deadlock, and I might make some videos out of that. Regardless, glad to be back.
We were short our usual slinger and mando today, so Chigo filled on mando and Tibbs graciously stepped in from the void. We eased up on the cycle due to this, and it was a nice reintroduction to things for me, as well.
My rust is showing, but I was happy-ish with where my shooting ended up in the later waves.
Commando (trinity) :: Chigo
Field Medic :: Tibbs
Gunslinger (trinity) :: Leg @LegEnd-sk6uu
Gunslinger (duo) :: Topwolf @topwolf2980
Sharpshooter (duo) :: EtherealDoom
Sharpshooter (trinity) :: slapSmackPUNCH @slapsmackpunchgaming
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NT_v2 is the updated version of NT_v1. It increases early wave large counts and smooths out the progression of larges and mediums from wave to wave. It also has larger squads for better flow.
NT is designed to act as a transition from easier cycles, like ASL_v3, BL_v2, and TS_MIG_v1, into mid-level CD cycles like OSFFI_v1, APM_v2, and TS_MIG_v2. It keeps the team under pressure from all sides, maintaining pressure down to the last few zeds of each wave. The cycle is a test in whether the team can keep atop the steadily increasing pace of large spawns. Players should be prepared to execute takedowns in both real- and zed-time and to stay on top of medium zeds.
The genesis of the cycle was "No (scrake) Train," that all scrakes should be in on the action, rather than wandering in after the fight is over. NT also means "Nice Try."
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The precision category limits perks to Commando, Field Medic, Gunslinger, Sharpshooter, Support, SWAT (the traditional perks of CD).
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MODS:
Blue tracers: modded version of these delightful green tracers, https://steamcommunity.com/sharedfile...
Red ZT tracers: Given to me by a fellow gamer. No Workshop listing. Sorry!
Scope mod: https://steamcommunity.com/sharedfile...
CROSSHAIR
I use notpeelz's reshade-xhair
Reshade: https://reshade.me/
Reshade xhair: https://github.com/notpeelz/reshade-x...
For color, I just have red 256 & green 256, which makes that yellow.