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Dark Souls: Why Millions Love Games That Destroy Them

Hidden Rules

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Dark Souls: Why Millions Love Games That Destroy Them

521 просмотр · 8 дней назад
Hidden Rules
28 подписчиков
521 просмотр · 8 дней назад
You die 50 times on the same boss… and you smile. Here's the story of how Hidetaka Miyazaki took over a project considered a failure, why Sony passed on Demon's Souls in the West, the psychology of flow and fiero that makes hard games feel amazing, and a 4-step method to beat any hard boss. In this video: • How Miyazaki took over a struggling project that became Demon's Souls • Why Sony passed on Demon's Souls in the West (and regretted it) • Flow: why the right challenge makes time disappear • Fiero: the pride you can only feel after struggling • How messages and ghosts make a lonely game social • A 4-step method for any hard boss ⏱️ Chapters 0:00 You died. You smiled. 0:36 The failure nobody wanted 1:08 Too hard, said Sony 1:42 Quiz: why don't players quit? 2:04 Quick pause 2:19 Flow and fiero 3:02 You're never alone 3:29 The 4-step method for any hard boss 4:07 From failure to 30 million 4:31 Your hardest boss 💬 What's the hardest boss you ever beat, and how many tries did it take? 🔔 Subscribe for more game secrets, history and design breakdowns. 📚 Sources • Shuhei Yoshida interviews on Demon's Souls ("we definitely dropped the ball") • Interviews with Hidetaka Miyazaki on taking over Demon's Souls • FromSoftware (May 2014): Miyazaki appointed president • The Game Awards 2022: Elden Ring, Game of the Year • Bandai Namco / FromSoftware (2025): Elden Ring passes 30 million copies • Csikszentmihalyi, M. (1990), Flow: The Psychology of Optimal Experience • Lazzaro, N. (2004), Why We Play Games: Four Keys to More Emotion Without Story 🎬 All visuals are original: motion graphics made in code. No gameplay footage is used. #DarkSouls #EldenRing #Gaming