10 Weird Rules for SCOOPING in Commander
Wild Card Commander
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10 Weird Rules for SCOOPING in Commander
11 603 просмотра · 2 дн. назад
Wild Card Commander
953 подписчика
11 603 просмотра · 2 дн. назад
A player who dies or scoops changes WAY more than most tables expect. This video breaks down 10 unique rule interactions that happen when a player loses the game.
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Which of the ten surprised you most? And if a scoop has ever started an argument at your table, tell me what happened in the comments! :)
Dack Fayden and Venser combo video: • WOTC Messed Up: This Precon Wins With ONE ...
0:00 Conceding and losing
0:38 1. Own vs. control
1:51 2. Control-changing effects
2:43 3. Reanimated cards
3:33 4. 'Until' vs. return triggers
5:24 5. Illegal targets
6:09 6. 'Pay' effects and combat damage
6:57 7. The monarch and the initiative
7:51 8. Goad and 'until your next turn'
8:27 9. End-of-turn triggers and extra turns
9:02 10. 'Can't lose' vs. last player standing
9:53 Scooping etiquette
Rules cited (Comprehensive Rules, effective September 25, 2026): 101.1, 104.2a, 104.3a, 104.5, 108.3, 111.2, 608.2b, 610.3, 701.15a, 725.4, 726.4, 800.4a, 800.4d, 800.4e, 800.4f, 800.4j, 800.4k, 800.4m, 903.9a.
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