Why the Future of Games Is Short, Social, and Spectacular | Pete Vigeant of Lil Snack
Epic Made
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Why the Future of Games Is Short, Social, and Spectacular | Pete Vigeant of Lil Snack
40 просмотров · 3 нед. назад
Epic Made
465 подписчиков
40 просмотров · 3 нед. назад
In this episode of the Pixel Retentive Podcast, Carl sits down with Pete Vigeant, Director of Game Design at Lil Snack and a 20-year veteran experience designer, to explore why the future of games may be shorter, more social, and more spectacular. Pete has spent his career designing experiences that bring people together, from daily games and micro games to 100,000-player live events, immersive installations, and virtual concerts.
Together they unpack what actually makes something a "game," why game mechanics can move between board games, video games, sports, and physical experiences, and how designers can create moments of delight that fit naturally into people's lives. Pete also explains why the best games create positive social interaction, how location-based entertainment can pull people away from their screens, and why unforgettable experiences often matter long after the game itself is over.
Chapters
00:00 Introduction
06:55 Meet Pete Vigeant
09:25 Pete's Game Design Philosophy
10:30 How an 11-Year-Old Became a Game Leader
14:35 Why the Future of Games Is Short, Social & Spectacular
15:20 What Actually Counts as a Game?
19:30 Why Short Games Are Growing
23:40 Games for Busy Adults
27:10 Meet Your Audience Where They Are
30:20 Games, Sports & Designing Around Rules
36:10 Why Games Are Becoming More Social
39:20 How Shared Experiences Become Meaningful
42:00 Fandom as a Game
46:40 Why Social Games Can Bring People Together
47:00 The Rise of Spectacular Immersive Experiences
50:30 Location-Based Entertainment & Experiential Gaming
51:25 Mentors, Game Design & Karl Rohnke
55:40 Pete's Upcoming Book
56:25 Where to Find Pete Vigeant
Guest Links
🎮 Lil Snack
https://lilsnack.co
💼 LinkedIn
/ petev
Special Thanks
A huge thank you to Pete Vigeant for sharing two decades of lessons about game design, experiential entertainment, social interaction, and creating memorable moments for players. His perspective is a powerful reminder that games do not have to be massive or complicated to matter. Sometimes the best game is simply the one that fits into your life, gives you a moment of delight, and gives you something worth sharing with someone else.
Pete also gives a special shoutout to Karl Rohnke, whose work in experiential education, physical games, and group play helped shape Pete's own approach to designing experiences with empathy and experimentation.
Connect with Epic Made
For more conversations about creativity, storytelling, animation, game development, experiential design, branding, entrepreneurship, marketing, and the business behind great creative work, visit:
🌐 https://www.epicmade.net/resources/ca...
If you enjoyed this episode, share it with a game designer, developer, experiential designer, creative director, board gamer, educator, producer, or anyone interested in the future of interactive entertainment.
Until next time,
✌️ Carl
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