ESSENTIAL SKILLS | Cyberpunk TCG
Plus Two
0:00 / 0:00
ESSENTIAL SKILLS | Cyberpunk TCG
7 949 просмотров · 5 дней назад
Plus Two
2,19 тыс. подписчиков
7 949 просмотров · 5 дней назад
Join our Community: / discord
The Pillars of Economy, Tempo, and Score were introduced to us by SouLed ( • NEVER MISPLAY In Riftbound ). This is one of the BEST pieces of card theory we've encountered, rivaled only by "Who's the Beatdown." In this video, we want to introduce these Pillars; but also to advance the conversation by defining their exchanges. Choosing when and how to exchange Pillar Value is the best way to understand strong plays in card games. Every in-game decision can be described in reference to exchanges of Pillar Value.
Timestamps:
0:00 Intro
0:54 Engine Score Exists
1:21 We Can "Win" in Different Ways
2:48 Pillar 1: "Economy"
4:05 Pillar 2: "Tempo"
5:24 Pillar 3: "Score"
6:16 (These concepts apply across games)
6:36 Cards Interact on these Pillars
7:47 We Choose Which Cards to Play (and when)
8:21 Pillars Summary
8:41 Topic 2: Exchanges of Pillar Value
8:58 Economy Exchanges
10:16 Tempo Exchanges
11:15 Score Exchanges
12:20 KEY LEARNING: Deciding HOW AND WHEN to Exchange Pillar Value
12:34 Exchanges Summary
12:54 Card Evaluation Using Pillar Theory
13:00 Why is Satori so Great?
13:35 Why is Yorinobu so Great?
14:05 Augmented Negotiators is a Neutral-Econ Blocker
14:37 Live With the Aftermath Exchanges Economy for Tempo
15:16 Pepe Generates Tempo for a Deckbuilding Restriction
15:41 Lizzy Wizzy Rocks
16:07 Maman Creates Big Tempo for a Big Cost
16:32 Why is Unlikely Bond so Bad?
17:03 What does Towerfall Enable?
17:34 Decision-making Using Pillar Theory
19:50 Applications Summary
20:20 Conclusion
#cyberpunk #tcg #CyberpunkTCG