Yuri's Revenge (CnCNet) | Rashes Impossible (EXTRA HARD AI)
Red Alert 2 (CnCNet)
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Yuri's Revenge (CnCNet) | Rashes Impossible (EXTRA HARD AI)
166 просмотров · 3 месяца назад
Red Alert 2 (CnCNet)
1,1 тыс. подписчиков
166 просмотров · 3 месяца назад
Yuri's Revenge (CnCNet) | Rashes Impossible (EXTRA HARD AI)
Original Name: | Rashes Impossible
Link of Map: https://drive.google.com/file/d/1L6n5...
A. Map name: | Rashes Impossible
B. Game mode: Standard
C. Number of players: 8 Players
D. Map size: 125 × 125 (Medium)
E. Author: Unknown
F. Type: Competitive / Arena-style
G. Theme: Temperate (grassy plains with paved paths)
H. Play Style: Rush-heavy, close-quarters combat
👉 This is a fast-paced, high-pressure multiplayer map designed for aggressive gameplay and constant engagements rather than long economic buildup.
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Map Layout Overview
1. Two Major Zones
• Central open plateau with a small structure/platform
• Outer ring of separated player islands
• Narrow connecting paths forming a circular network
This area favors:
• Fast unit movement and quick strikes
• Chokepoint control
• Constant harassment and flanking
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2. Player Starting Positions
• Players are positioned around the map edges in isolated tiles
• Each base starts in a semi-enclosed area with limited space
• Equal distance to the center ensures fair but intense competition
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3. Resource Distribution (Yellow Ore Fields)
• Small, limited ore patches near each starting position
• Additional ore closer to contested central routes
• No large safe economy zones → forces expansion or aggression
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Gameplay Flow
Early Game
• Immediate scouting and rushes are critical
• Players often build minimal economy and prioritize units
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Mid Game
• Control of central pathways becomes decisive
• Frequent skirmishes between multiple players at once
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Late Game
• Limited resources lead to unit-efficient battles
• Survivors rely on positioning and remaining economy control
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👉 Overall pace: Extremely fast and chaotic, with continuous combat and very little downtime.
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