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Sega Mega Drive Programming in C : - Episode 2 - Simple Scrolling

Retro C Game Programming

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Sega Mega Drive Programming in C : - Episode 2 - Simple Scrolling

388 просмотров · 2 года назад
Retro C Game Programming
1,09 тыс. подписчиков
388 просмотров · 2 года назад
In this video I show how to configure the MegaDrive/Genesis for simple scrolling. I go over setting up both background planes to use 64x64 tile mode, and explain how to create a simple virtual camera to clip sprites, so they only appear when on camera. I also show a simple method you can use to create small game levels, which don't require an application to make them. I later encounter an issue with the code, so make sure to watch to the end, to see what I missed! The Sprite Manager code has been slightly reworked in this tutorial to allow for sprites to work with a virtual camera. The source code for this example can be found here https://sourceforge.net/projects/retr... Let me know if you have found the code useful and if it will allow you to create a bigger game. If you have any issues with the code also let me know and maybe i can help. If you have found this info useful, please consider saying thank you by, buying me a coffee at https://buymeacoffee.com/briangivenh