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An In-Depth Mega Man 11 Design Analysis

DaveControl

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An In-Depth Mega Man 11 Design Analysis

8 549 просмотров · 1 дн. назад
DaveControl
102 тыс. подписчиков
8 549 просмотров · 1 дн. назад
A Very Long Mega Man 11 Design Retrospective, taking a look at all aspects of design that went into creating one of the most beloved video game icons in history. This is the twelfth part of a broader series, looking at every single game, from Mega Man 1 all the way through Mega Man 11. Patreon:   / davecontrol   -- To learn more about the game I'm working on, ChivalBee: Alpha Gameplay Reveal:    • ChivalBee and the Mycelium Menace | Offici...   Ophidian Interactive:    / @ophidianinteractive   Twitter: https://x.com/Ophidian_Games -- Thumbnail by Alan Baker Channel Mentions: JayTea:    / @jayteastreams   J's Reviews:    / @jsreviews   ToastyLoaf:    / @toastyloafssb   Iamlordapollo:    / @iamlordapollo   Displaced Gamers:    / @displacedgamers   Video Game Animation Study:    / @videogameanimationstudy   Sequel Wars:    / @sequelwars5870   Videos & Other Mentions: VentureBeat Mike Minotti Interviews: https://web.archive.org/web/201810021... Mega Man 10 sales: https://web.archive.org/web/201106070... Rockman Corner: https://www.rockman-corner.com/2018/1... Capcom Kazuhiro Tsuchiya interview: https://web.archive.org/web/201810310... Game Informer Yuji Ishihara Art Interview: https://gameinformer.com/b/features/a... Siliconera Mega Man 11 3D Model translation: https://www.siliconera.com/mega-man-1... -- Timestamps: 0:00 - Intro 1:09 - Mega Man 11 Development History 6:41 - Opening Cutscene 8:26 - Title Screen 9:30 - Extra Modes 10:08 - Intro Cutscene 14:28 - Double Gear System 15:15 - The Speed Gear 20:35 - The Power Gear 24:14 - Ace in the Hole 24:39 - Double Gear System Conclusion 25:50 - Stage Select 27:56 - Boss Introduction 29:38 - Base Mechanics 31:33 - Charge Shot 34:14 - Boss iFrames 36:50 - Get Hit State 40:16 - Mega Man Size 41:47 - Camera Angle 43:38 - Block Man's Stage 46:13 - Totemer 47:03 - Sub Bosses in Mega Man 11 48:29 - Stage Length 57:49 - Block Man 1:00:25 - Boss Weakness Philosophies 1:05:19 - Acid Man's Stage 1:08:43 - Cyclone W 1:09:24 - Boss Weapon Selector and Weapon Wheel 1:11:36 - Acid Man 1:14:01 - Impact Man's Stage 1:20:00 - Vertical Camera Movement 1:22:28 - Pickman Digger 1:23:55 - Impact Man 1:26:58 - Bounce Man's Stage 1:29:57 - Frog Balloon 1:31:44 - Bounce Man 1:34:16 - Midway Cutscene 1:35:02 - Rush 1:38:47 - Fuse Man's Stage 1:40:34 - Dread Spark 1:41:42 - Fuse Man 1:44:26 - Tundra Man's Stage 1:47:04 - Mecha-Mammostal 1:48:38 - Tundra Man 1:51:35 - Art of Mega Man 11 1:55:41 - Music of Mega Man 11 1:57:05 - Torch Man's Stage 2:01:56 - Shop System 2:02:35 - Currency System 2:04:48 - Equipment and Upgrades 2:11:07 - Sparkey 2:12:07 - Torch Man 2:14:25 - Blast Man's Stage 2:16:37 - Thrill Twins 1 & 2 2:18:21 - Blast Man 2:20:31 - Dr. Wily's Gear Fortress Cutscene 2:20:55 - Mega Man 11 Special Weapons 2:28:05 - Dr. Wily's Gear Fortress Stages 2:32:15 - Yellow Devil MK-III 2:33:32 - Mawverne 2:35:45 - Boss Rush 2:38:35 - Wily Machine 11 2:41:27 - Ending and Credits 2:42:25 - Difficulty Modes 2:44:41 - Challenges 2:46:56 - Final Thoughts 2:49:22 - Outro #megaman11 #retrogaming #longformanalysis