An In-Depth Mega Man 11 Design Analysis
DaveControl
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An In-Depth Mega Man 11 Design Analysis
8 549 просмотров · 1 дн. назад
DaveControl
102 тыс. подписчиков
8 549 просмотров · 1 дн. назад
A Very Long Mega Man 11 Design Retrospective, taking a look at all aspects of design that went into creating one of the most beloved video game icons in history. This is the twelfth part of a broader series, looking at every single game, from Mega Man 1 all the way through Mega Man 11.
Patreon: / davecontrol
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To learn more about the game I'm working on, ChivalBee:
Alpha Gameplay Reveal: • ChivalBee and the Mycelium Menace | Offici...
Ophidian Interactive: / @ophidianinteractive
Twitter: https://x.com/Ophidian_Games
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Thumbnail by Alan Baker
Channel Mentions:
JayTea: / @jayteastreams
J's Reviews: / @jsreviews
ToastyLoaf: / @toastyloafssb
Iamlordapollo: / @iamlordapollo
Displaced Gamers: / @displacedgamers
Video Game Animation Study: / @videogameanimationstudy
Sequel Wars: / @sequelwars5870
Videos & Other Mentions:
VentureBeat Mike Minotti Interviews: https://web.archive.org/web/201810021...
Mega Man 10 sales: https://web.archive.org/web/201106070...
Rockman Corner: https://www.rockman-corner.com/2018/1...
Capcom Kazuhiro Tsuchiya interview: https://web.archive.org/web/201810310...
Game Informer Yuji Ishihara Art Interview: https://gameinformer.com/b/features/a...
Siliconera Mega Man 11 3D Model translation: https://www.siliconera.com/mega-man-1...
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Timestamps:
0:00 - Intro
1:09 - Mega Man 11 Development History
6:41 - Opening Cutscene
8:26 - Title Screen
9:30 - Extra Modes
10:08 - Intro Cutscene
14:28 - Double Gear System
15:15 - The Speed Gear
20:35 - The Power Gear
24:14 - Ace in the Hole
24:39 - Double Gear System Conclusion
25:50 - Stage Select
27:56 - Boss Introduction
29:38 - Base Mechanics
31:33 - Charge Shot
34:14 - Boss iFrames
36:50 - Get Hit State
40:16 - Mega Man Size
41:47 - Camera Angle
43:38 - Block Man's Stage
46:13 - Totemer
47:03 - Sub Bosses in Mega Man 11
48:29 - Stage Length
57:49 - Block Man
1:00:25 - Boss Weakness Philosophies
1:05:19 - Acid Man's Stage
1:08:43 - Cyclone W
1:09:24 - Boss Weapon Selector and Weapon Wheel
1:11:36 - Acid Man
1:14:01 - Impact Man's Stage
1:20:00 - Vertical Camera Movement
1:22:28 - Pickman Digger
1:23:55 - Impact Man
1:26:58 - Bounce Man's Stage
1:29:57 - Frog Balloon
1:31:44 - Bounce Man
1:34:16 - Midway Cutscene
1:35:02 - Rush
1:38:47 - Fuse Man's Stage
1:40:34 - Dread Spark
1:41:42 - Fuse Man
1:44:26 - Tundra Man's Stage
1:47:04 - Mecha-Mammostal
1:48:38 - Tundra Man
1:51:35 - Art of Mega Man 11
1:55:41 - Music of Mega Man 11
1:57:05 - Torch Man's Stage
2:01:56 - Shop System
2:02:35 - Currency System
2:04:48 - Equipment and Upgrades
2:11:07 - Sparkey
2:12:07 - Torch Man
2:14:25 - Blast Man's Stage
2:16:37 - Thrill Twins 1 & 2
2:18:21 - Blast Man
2:20:31 - Dr. Wily's Gear Fortress Cutscene
2:20:55 - Mega Man 11 Special Weapons
2:28:05 - Dr. Wily's Gear Fortress Stages
2:32:15 - Yellow Devil MK-III
2:33:32 - Mawverne
2:35:45 - Boss Rush
2:38:35 - Wily Machine 11
2:41:27 - Ending and Credits
2:42:25 - Difficulty Modes
2:44:41 - Challenges
2:46:56 - Final Thoughts
2:49:22 - Outro
#megaman11 #retrogaming #longformanalysis