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Warhammer 40k 11th: How to Play Through a Turn | Slammin’ Hams

Slammin' Hams

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Warhammer 40k 11th: How to Play Through a Turn | Slammin’ Hams

2 142 просмотра · 1 месяц назад
Slammin' Hams
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2 142 просмотра · 1 месяц назад
New to 40k 11th Edition? New to 40k in general? I got you. Whether you're a new player or a veteran 40k-er, we'll discuss all the basic rules you need to play through a turn of Warhammer 40,000 11th Edition in this beginner-friendly walkthrough. Made without the use of AI. EDIT 8/15/26: Whoops! Units w/ Fights First because they charged don't take priority over other units w/ Fights First. Edited this video for accuracy. FREE RULES PDF: https://assets.warhammer-community.co... 40K APP DOWNLOAD PAGE (ANDROID): https://play.google.com/store/apps/de... 40K APP DOWNLOAD PAGE (APPLE): https://apps.apple.com/us/app/warhamm... Thumbnail and title card backgrounds by Jen Dutton. Check out their Insta profile for more art:   / hydrajen.art   Theme by Alex Gorsky. Check out his Soundcloud for more music:   / gorsky89   Other music used in this video: Absolutely Nothing - Jeremy Blake Bubble Walk - Aaron Lieberman Game Plan - Bad Snacks Kawaii! - Bad Snacks Powerup! - Jeremy Blake Stayin' Lazy - Godmode The Urban Symphonia - Unicorn Heads Through The Crystal - Jeremy Blake Weekend in Tatooine - Unicorn Heads TIMESTAMPS 00:00 - 00:50 = Intro 00:51 - 01:08 = Rounds vs Turns vs Phases 01:09 - 01:26 = Command Phase 01:27 - 01:53 = Basic rules of Movement to remember 01:54 - 03:34 = Movement types 03:35 - 04:58 = Ingress Moves 04:59 - 05:36 = Before ending a Move... 05:37 - 05:45 = Coherency 05:46 - 06:04 = Engagement Range 06:05 - 07:32 = Mission Actions 07:33 - 09:12 = Battle-shock and Leadership rolls 09:13 - 09:49 = Combat 09:50 - 10:07 = Hit Rolls 10:08 - 10:37 = Core Abilities 10:38 - 11:11 = Wound Rolls 11:12 - 11:28 = Identical Attacks 11:28 - 13:26 = Attached Units, Groups, and attacking Attached Units 13:27 - 13:50 = Armor Saves 13:51 - 14:17 = Invulnerable Saves 14:18 - 15:46 = Feel No Pain Saves 15:47 - 16:43 = Mortal Wounds 16:44 - 18:17 = How to make a Save Roll (Putting it all together) 18:18 - 19:54 = Shooting and Visibility 19:55 - 20:27 = Terrain 20:28 - 21:28 = 3 Types of Terrain 21:28 - 22:10 = Terrain and Visibility 22:11 - 22:55 = Hidden 22:56 - 23:59 = Benefit of Cover 24:00 - 24:29 = Plunging Fire 24:30 - 24:46 = Shooting Types 24:46 - 25:25 = Normal Shooting 25:26 - 25:45 = Assault Shooting 25:46 - 26:39 = Close-quarters Shooting 26:40 - 27:27 = Indirect Shooting 27:28 - 29:17 = Charge Phase 29:18 - 29:40 = Fights First 29:41 - 29:47 = Fight Phase 29:48 - 31:21 = Pile-in Moves 31:22 - 31:58 = Overrun Fights 31:59 - 32:43 = How to Fight 32:44 - 34:18 = Consolidation Move 34:19 - 37:00 = Outro 37:01 - 37:20 = Ending title card #11thedition #spacemarines #orks #warhammer40k #warhammer40000 #new40k