Mortal Shell 2 With DLSS 5 Looks INSANE | 1440p Ultra ON vs OFF
Igness Rilians
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Mortal Shell 2 With DLSS 5 Looks INSANE | 1440p Ultra ON vs OFF
2 805 просмотров · 2 недели назад
Igness Rilians
121 подписчик
2 805 просмотров · 2 недели назад
Mortal Shell 2 running at 2560×1440, Ultra settings, Hardware Ray Tracing enabled, DLSS Quality, and unofficial DLSS 5 Neural Rendering through the OptiScaler DLSSNR modification.
This ON vs OFF showcase moves through forests, caves, camps, and candlelit dungeons in NG+ Night Mode, demonstrating how Neural Rendering affects foliage, armor, stone materials, global illumination, contact shadows, reflections, and environmental detail.
SETTINGS:
• 2560×1440
• Ultra preset
• Hardware Ray Tracing: On
• Global Illumination: Ultra
• DLSS Quality
• DLSS Frame Generation: 1 frame
• DLSS Neural Rendering: On
• Model Resolution: 100%
• Model Intensity: 2.00
• Default / A-style model preset
• Detail and Colour Strength: 1.00
DISCLAIMER:
The game officially supports DLSS 4.5 features. DLSS Neural Rendering in this footage is enabled through an unofficial OptiScaler DLSSNR implementation and is not a native Mortal Shell II feature. This is a visual showcase, not a controlled performance benchmark.
DLSS 5 ON or OFF—which appearance do you prefer?
#MortalShell2 #DLSS5 #NeuralRendering