Перейти к содержимому

Mortal Shell 2 With DLSS 5 Looks INSANE | 1440p Ultra ON vs OFF

Igness Rilians

0:00 / 0:00

Mortal Shell 2 With DLSS 5 Looks INSANE | 1440p Ultra ON vs OFF

2 805 просмотров · 2 недели назад
Igness Rilians
121 подписчик
2 805 просмотров · 2 недели назад
Mortal Shell 2 running at 2560×1440, Ultra settings, Hardware Ray Tracing enabled, DLSS Quality, and unofficial DLSS 5 Neural Rendering through the OptiScaler DLSSNR modification. This ON vs OFF showcase moves through forests, caves, camps, and candlelit dungeons in NG+ Night Mode, demonstrating how Neural Rendering affects foliage, armor, stone materials, global illumination, contact shadows, reflections, and environmental detail. SETTINGS: • 2560×1440 • Ultra preset • Hardware Ray Tracing: On • Global Illumination: Ultra • DLSS Quality • DLSS Frame Generation: 1 frame • DLSS Neural Rendering: On • Model Resolution: 100% • Model Intensity: 2.00 • Default / A-style model preset • Detail and Colour Strength: 1.00 DISCLAIMER: The game officially supports DLSS 4.5 features. DLSS Neural Rendering in this footage is enabled through an unofficial OptiScaler DLSSNR implementation and is not a native Mortal Shell II feature. This is a visual showcase, not a controlled performance benchmark. DLSS 5 ON or OFF—which appearance do you prefer? #MortalShell2 #DLSS5 #NeuralRendering