Sonic Heroes Team Rose Power Plant RA 648 rings
Gpro
0:00 / 0:00
Sonic Heroes Team Rose Power Plant RA 648 rings
911 просмотров · 6 лет назад
Gpro
2,25 тыс. подписчиков
911 просмотров · 6 лет назад
Note: Some tips on the strat are in the description
Current known highest ring count at the time of this recording. Turns out the clip is NOT GC exclusive, but definitely not possible when playing on 360 (done on XBOX)
The fall: Use team blast, hit the booster, hold A, and go where I do. Don't back back inbounds
Reaching the "true start": Have Cream as the leader, go to a rail, put the rail between Big and Amy, and fly. Cream and Amy will get stuck. DO NOT let go of the left stick. Spin the right stick so the camera doesn't dick you. What's happening here is the leader dictates draw distance (what objects that aren't part of the barebones stage only exist when the game draws them, which is whatever units away from the leader). Since Big is not the leader, where he goes does not draw objects, but the camera follows him for whatever reason. Once you get to Chaotix's start, switch to Amy or Big. Flying or letting go of the stick puts you back to where Cream is stuck.
The clip: On XBOX, you need a little distance and jump dash into the corner at a specific spot. It works eventually.
The drop: Reach the door with a team blast and just jump the gap, fly, etc. The positioning is super weird, but once you get on there, you're almost done.
Position yourself about 1/3rds of the door's length, and aim Amy about parallel to it. Then jump and jump dash right before you land. Tap B (X on XBOX) to do a hammer twirl. THEN switch to Cream BEFORE you fully fall off, then mash B for about 20-ish seconds (probably less, you just need the elevator room to deload, potentially when you see a background). Then start mashing A WITHOUT stopping mashing B. Once you're back to Cream, reach the elevator.
Behind the end: Do a Flight Accel Jump, then move into the corner and mash A and thundershoot in the corner. You'll pop up to the top of an invisible cube. Then do the same in the corner until you clip out. Carefully land back on the invisible cube, but don't go back inbounds. After that, do one last Flight Accel Jump to get the height needed to hit that balloon behind the end, grab the rest of the rings, and move to where the door should be. A rocket accel will get you back inbounds.
Also, fun fact: My video showing a tutorial for getting behind the start is on The Cutting Room Floor... And it was before I had a cap card... I'm gonna have to rectify that.