Fixing Halo 2's Lighting
3DODST
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Fixing Halo 2's Lighting
9 913 просмотров · 1 день назад
3DODST
472 подписчика
9 913 просмотров · 1 день назад
I tried my hand at re-lighting the level "Midship" from Halo 2 Multiplayer. The goal was to have dramatic intense "stencil" lights scattered around the level, so that many locations players could be standing, they would be illuminated. I think it's turning out pretty well so far, but it's not done.
I have been unable to get UE's lights to match Halo 2 based on the data alone, so I'm thinking about doing this "re-lighting" with all the levels, so that my project will stand out for what it should be, and i won't have to work with the BLAM light's anymore haha.
This video was recorded in a shipping build, so performance is more accurate. I tried my best to avoid too many overlapping dynamic lights to avoid tanking the framerate, each light was placed carefully. Level's also load very quickly thanks to UE5 being awesome as always.
WIP, would appreciate your thoughts :)