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Vampire V6: Diablerie Just Got More Dangerous

Desert of Shadows

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Vampire V6: Diablerie Just Got More Dangerous

2 393 просмотра · 2 месяца назад
Desert of Shadows
4,98 тыс. подписчиков
2 393 просмотра · 2 месяца назад
Diablerie has always been one of the darkest and most dangerous acts in Vampire: The Masquerade....but what does it look like in V6? In this episode of Camarilla Salon, we go through the V6 playtest material released so far and break down what we currently know about diablerie, how the mechanics appear to work, what may be changing from V5, and what those changes could mean at the table. We’ll look at the risks, the rewards, the consequences, and whether V6 is making the act of consuming another vampire’s soul more tempting...or more dangerous. If you’re following the development of Vampire: The Masquerade V6, join us as we dig through the playtest information and talk about what these changes could mean for the future of the game. 00:00 Welcome to the Salon: Dinner and Diablerie 01:18 Why consider Diablerie? (Old versions vs. V6) 03:08 What is Diablerie in V6? (The Definition) 04:22 The Treasury Opens: Benefits of V6 Diablerie 06:39 XP Gains and Generation Jumps 07:26 Gaining New Clan Disciplines 08:14 The Act of Diablerie: The Skin-to-Skin Controversy 10:33 Maintaining the Masquerade and Monstrous Aesthetics 13:37 The Consequences: Soul Shards and Remnants 15:13 Humanity and the Monstrous Slide 16:35 The Mechanics of Success and Failure 19:20 Painful Failures and Soul Possession 20:49 Is V6 Diablerie Too Appealing? (Min-maxing and Buffets) 23:11 Incentive Structures and Storyteller Balance 28:48 Final Thoughts: Caution, Optimism, and Sect Ties