Vampire V6: Diablerie Just Got More Dangerous
Desert of Shadows
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Vampire V6: Diablerie Just Got More Dangerous
2 393 просмотра · 2 месяца назад
Desert of Shadows
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2 393 просмотра · 2 месяца назад
Diablerie has always been one of the darkest and most dangerous acts in Vampire: The Masquerade....but what does it look like in V6?
In this episode of Camarilla Salon, we go through the V6 playtest material released so far and break down what we currently know about diablerie, how the mechanics appear to work, what may be changing from V5, and what those changes could mean at the table.
We’ll look at the risks, the rewards, the consequences, and whether V6 is making the act of consuming another vampire’s soul more tempting...or more dangerous.
If you’re following the development of Vampire: The Masquerade V6, join us as we dig through the playtest information and talk about what these changes could mean for the future of the game.
00:00 Welcome to the Salon: Dinner and Diablerie
01:18 Why consider Diablerie? (Old versions vs. V6)
03:08 What is Diablerie in V6? (The Definition)
04:22 The Treasury Opens: Benefits of V6 Diablerie
06:39 XP Gains and Generation Jumps
07:26 Gaining New Clan Disciplines
08:14 The Act of Diablerie: The Skin-to-Skin Controversy
10:33 Maintaining the Masquerade and Monstrous Aesthetics
13:37 The Consequences: Soul Shards and Remnants
15:13 Humanity and the Monstrous Slide
16:35 The Mechanics of Success and Failure
19:20 Painful Failures and Soul Possession
20:49 Is V6 Diablerie Too Appealing? (Min-maxing and Buffets)
23:11 Incentive Structures and Storyteller Balance
28:48 Final Thoughts: Caution, Optimism, and Sect Ties