Could a Zombie Train Actually Work in Real Life?
Dear Humans
0:00 / 0:00
Could a Zombie Train Actually Work in Real Life?
23 просмотра · 2 дня назад
Dear Humans
100 подписчиков
23 просмотра · 2 дня назад
Every Call of Duty Zombies player knows the move: gather the horde, run a big circle, survive forever. But those are 24 human-sized bodies sprinting shoulder to shoulder. So I pulled the real numbers out of Treyarch's own game scripts, built a crowd-crush physics simulation, and found out what a zombie train would really look like.
Spoiler: it's not a train.
0:00 The question
0:35 Measuring the game (straight from the code)
1:50 How zombies chase you (the dog and the duck)
2:49 Bodies take up space
3:40 The inside lane
4:15 Somebody falls
5:03 How big does the circle need to be?
5:51 The answer
Sources:
Black Ops 1 & 2 zombies scripts (decompiled, Plutonium t5/t6-scripts), Treyarch Black Ops 3 mod-tools scripts, World at War dvar dump (UGX-Mods)
Helbing, Farkas & Vicsek (2000), "Simulating dynamical features of escape panic", Nature (social force model)
Helbing & Mukerji (2012), "Crowd disasters as systemic failures: analysis of the Love Parade disaster"
J. Fruin, "The causes and prevention of crowd disasters"; Weidmann (1993); Hathaway (1920) pursuit problem
Jason Blundell interview, GodisaGeek (2016)
Simulation: 24 bodies, 80 kg, 0.25 m radius, pursuit of the player's current position every 0.2 s, zombie speed 0.95x player. Balance limit 700-1000 N.
Gameplay footage: Internet Archive uploads (NextGenTactics; "Black Ops Zombies Kino der Toten Gameplay (No Commentary)").
Music: Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0. Tracks: Sneaky Snitch, Investigations, Plans in Motion, Spy Glass, Dark Times, Unseen Horrors.
Additional sounds: Joseph SARDIN - BigSoundBank.com
Photos via Wikimedia Commons: "Itaewon 2022 Halloween" by Watchers Club (CC BY 3.0); "Loveparade-Unglück-2010, Ostrampe" by Carsten Nebel (CC BY-SA 3.0 DE); "Deaths due to crowd crush... 1990-2022" by Sharma et al. (CC BY 4.0).
Narration voice: ElevenLabs.