Super Mario 3D Land 6-1 All Star Medals Coins Walkthrough 100% Guide スーパーマリオ 3ランド Citra Canary SM3DL
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Super Mario 3D Land 6-1 All Star Medals Coins Walkthrough 100% Guide スーパーマリオ 3ランド Citra Canary SM3DL
10 252 просмотра · 3 г. назад
ƒ r u 7 7 y
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10 252 просмотра · 3 г. назад
World 6-1 (Super Mario 3D Land)
Star Medal 1: At the beginning of the level, the player should jump behind the rocks to find a hidden Star Medal.
Star Medal 2: To the right of the checkpoint is a Warp Pipe. Taking the pipe will transport the player to an underwater portion of the level. The Star Medal is found at the top at the end of the area.
Star Medal 3: After the checkpoint, the player should come across a Flying ? Block while walking along a tightrope. They should hop atop the block and jump onto a tightrope directly above, where the final medal lies.
World 6-1 is the first level of World 6 in Super Mario 3D Land. The level is a tropical themed level, featuring Cheep Cheeps.
Layout
The subsection through the pipe after the Checkpoint Flag
#Mario starts on a circular flowery land area, surrounded by stones and a fence. On the right side, he will cross a bridge where a coin ? Block, leaping Cheep Cheeps, a Porcupuffer and a Roulette Block are found. The bridge ends a little before a grassy stone top be found, and another bridge is found after it. In it, Mario face three Tail Goombas. More grassy stones and bridges must be crossed, with more leaping Cheep Cheeps and Biddybuds. Then, Mario encounters an island, with a ? Block and a rope. When Mario walks on this rope, a Porcupuffer will jump of a waterfall in order to hurt Mario. The tightrope ends at a bigger island, where the plumber can activate the level's Checkpoint Flag, use a pair of binoculars to find a yellow Toad who goes into a Mystery Box hidden in a waterfall, and enter a Warp Pipe that leads to an underwater section with a Red Ring, a coin ring, a Star Medal, two Cheep Cheeps (near the coin rings) and two Bloopers (near the exit pipe). Mario can use this area or a tightrope to reach another island with two ? Blocks and three Brick Blocks. After crossing a small bridge, he must go on another tightrope attacked by leaping Cheep Cheeps. One last bridge is encountered, that is attacked and broken by Porcupuffers. This bridge leads to the last island of the level, where the Goal Pole and one last Porcupuffer attack resides.
Star Medals
Enemies
Cheep Cheeps
Porcupuffers
Tail Goombas
Biddybuds
Bloopers
Super Mario 3D Land is a platform video game in the Super Mario series developed and published by Nintendo for their Nintendo 3DS handheld game console. It was released worldwide in November 2011, beginning in Japan. It was the first Mario game to be released for the 3DS.
Super Mario 3D Land is unique from other games in the Mario series, as it combines elements from both traditional 2D Mario side-scrolling games and modern free-roaming 3D Mario games. It also introduces new additional gameplay mechanics and power-ups. The main story is similar to previous Super Mario titles, centering on Mario's efforts to rescue Princess Peach, who has been kidnapped by Bowser.
The game was released to critical acclaim, with gaming critics praising the amount of creativity and technical design presented within the game, though the utilization of 3D in the gameplay was met with a more mixed reception. The game was a commercial success, and has sold 12.86 million copies worldwide as of September 30, 2022, making it the seventh best-selling game for the 3DS. It was also the first 3DS game to sell over five million copies. Nintendo re-released the game as a downloadable title via Nintendo eShop in 2012. A sequel, titled Super Mario 3D World, was released for the Wii U in November 2013.
Gameplay
Super Mario 3D Land is a platform game that has been described by game designer Shigeru Miyamoto as a "3D Mario that plays as a 2D Mario game". As such, Super Mario 3D Land combines the elements of traditional side-scrolling video game titles, such as linear-based levels, with those of the modern open world titles, such as moving Mario in three dimensions and performing a variety of actions. Similar to the older side-scrolling Mario games, the health system revolves around Mario shrinking upon taking damage from enemies or hazards, there is a dedicated "Dash" button as opposed to using analog input to determine travel speed, and damage as "Small Mario" results in losing a life. Mario has also learned two new moves: a barrel roll and a roll jump, the former of which can be used to break blocks in a similar manner to jumping at blocks from below or ground pounding, and the latter allowing Mario to cover much horizontal ground in one jump.