Besiege: 70 Levels, One Machine – Amphibious Flying Tank (Vanilla v1.56 +Splintered Sea DLC)
DarkHoodness
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Besiege: 70 Levels, One Machine – Amphibious Flying Tank (Vanilla v1.56 +Splintered Sea DLC)
4 805 просмотров · 2 г. назад
DarkHoodness
1,21 тыс. подписчиков
4 805 просмотров · 2 г. назад
Starting with Splintered Sea for this All Levels One Machine run, before doing the base game after. Perhaps I’m the first person ever to do this with all 70 levels? The game was updated the day before I filmed this. Raw unedited footage again of a full walkthrough of vanilla Besiege in its current state (July ‘24 - processing videos makes my PC hot, it’s summer), but I don’t mess up much this time. :)
I’ve done a few All Levels, One Machine runs, this is just the latest one with the new updates. I did one when Splintered Sea was first released, but practised every two or three nights and gradually improved my solution when I heard that Spiderling were working on updating Splintered Sea. It didn’t take long to modify my solution to accommodate for the nerfs and to learn the new levels once the update hit.
Improved machine from last time, it still splits into three but it works better as a whole machine now than it did. Controls are complex and take up almost every single keyboard key, lol.
Rules I set for myself were:
Use one machine/save file/block count only. (If it splits into multiple parts, it still counts as being the same block count/save file)
Machine must be versatile enough to able to beat all 70 levels without being altered, including changing key bindings. If doing a complete playthrough, the same machine that beats “Southern Cottage” must be the exactly the same one that beats “The Devouring Pit” (Or “Gull Rock Shack” and “The Last Stand” if doing the DLC first before the base game)
Basically, if it can be done within the restrictions of the vanilla game (including advanced building), it’s allowed. No block or category limits.
However, machine must fit in the bounding box, use vanilla blocks only, don’t use mods (this includes block scaling or modifying the game’s files!), don’t use external scripts or macros (the in-game logic blocks are allowed), don’t use cheats/god powers, etc.
Chapters
00:00 Quick Machine Demo
Splintered Sea (Autilis):
01:05 56 Gull Rock Shack & 57 The Crag Nets
01:23 58 Serpent’s Crest
01:51 59 Shipwreck Cay
02:02 60 Webley’s Pass
02:20 61 The Armada
03:20 62 The Angler Deeps
03:42 63 The Sunken Stronghold
05:30 64 Stormrunner’s Grave
07:08 65 Ironweave Passage
08:18 66 Razortooth Cave
09:00 67 Feeding Frenzy
11:10 68 Drasckar’s Bastille
12:15 69 Saltrock Fortress
14:00 70 The Devouring Pit
Ipsilon
16:36 Levels 01 – 03
16:57 04 Old Howl Battlefield
17:10 05 Perimeter Wall
17:26 06 The Queen’s Fodder
17:53 07 Old Mining Site
18:21 08 Standing Stone & 09 Thinside Fort
18:38 10 Midlands Encampment
18:39 11 Lyre Peak & 12 Highland Tower
19:10 13 Pine Lumber Site
19:23 14 Solomon’s Flock
19:49 15 Marksman’s Pass
20:13 16 Wynnfrith’s Keep
Tolbrynd:
20:35 17 The Duke’s Plea
21:35 18 Southern Shrine
21:49 19 Scouts of Tolbrynd
22:02 20 The Duke’s Prototypes
22:25 21 The Duke’s Dear Freighters
22:54 22 Grand Crystal
23:12 23 Farmer Gascoigne
23:36 24 Village of Diom
24:23 25 Midland Patrol
24:53 26 Valley of the Wind
25:18 27 Odd Contraption
25:45 28 Diom Well
26:16 29 Surrounded
26:33 30 Sacred Flame
26:45 31 Argus’ Grounds
27:01 32 The Duke’s Knowledge
27:25 33 The Venerated Heart
27:43 34 Shattered Field
28:17 35 Arus’ Refuge
Valfross
28:49 36 Frozen Path
29:45 37 The Awakening Bells
30:16 38 Peculiar Clearing
30:39 39 The Martyr Knights
31:08 40 Ordyce Load
32:24 41 Mountain Barrier
33:15 42 Relic Frost
33:34 43 Consumed King
34:08 44 Revolving Monolith
35:15 45 Penitent Tower
Krolmar:
36:00 46 Towering Eye
36:41 47 Dahor Vault
37:18 48 Forgotten Sanctum
37:56 49 Mesa Outpost
38:56 50 Tree of Ahkmora
39:26 51 Ambush
41:19 52 Strange Artefact
42:19 53 Kahraz Village
43:22 54 Stock Tower
43:48 55 The Last Stand
45:20 Game Credits