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Besiege: 70 Levels, One Machine – Amphibious Flying Tank (Vanilla v1.56 +Splintered Sea DLC)

DarkHoodness

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Besiege: 70 Levels, One Machine – Amphibious Flying Tank (Vanilla v1.56 +Splintered Sea DLC)

4 805 просмотров · 2 г. назад
DarkHoodness
1,21 тыс. подписчиков
4 805 просмотров · 2 г. назад
Starting with Splintered Sea for this All Levels One Machine run, before doing the base game after. Perhaps I’m the first person ever to do this with all 70 levels? The game was updated the day before I filmed this. Raw unedited footage again of a full walkthrough of vanilla Besiege in its current state (July ‘24 - processing videos makes my PC hot, it’s summer), but I don’t mess up much this time. :) I’ve done a few All Levels, One Machine runs, this is just the latest one with the new updates. I did one when Splintered Sea was first released, but practised every two or three nights and gradually improved my solution when I heard that Spiderling were working on updating Splintered Sea. It didn’t take long to modify my solution to accommodate for the nerfs and to learn the new levels once the update hit. Improved machine from last time, it still splits into three but it works better as a whole machine now than it did. Controls are complex and take up almost every single keyboard key, lol. Rules I set for myself were: Use one machine/save file/block count only. (If it splits into multiple parts, it still counts as being the same block count/save file) Machine must be versatile enough to able to beat all 70 levels without being altered, including changing key bindings. If doing a complete playthrough, the same machine that beats “Southern Cottage” must be the exactly the same one that beats “The Devouring Pit” (Or “Gull Rock Shack” and “The Last Stand” if doing the DLC first before the base game) Basically, if it can be done within the restrictions of the vanilla game (including advanced building), it’s allowed. No block or category limits. However, machine must fit in the bounding box, use vanilla blocks only, don’t use mods (this includes block scaling or modifying the game’s files!), don’t use external scripts or macros (the in-game logic blocks are allowed), don’t use cheats/god powers, etc. Chapters 00:00 Quick Machine Demo Splintered Sea (Autilis): 01:05 56 Gull Rock Shack & 57 The Crag Nets 01:23 58 Serpent’s Crest 01:51 59 Shipwreck Cay 02:02 60 Webley’s Pass 02:20 61 The Armada 03:20 62 The Angler Deeps 03:42 63 The Sunken Stronghold 05:30 64 Stormrunner’s Grave 07:08 65 Ironweave Passage 08:18 66 Razortooth Cave 09:00 67 Feeding Frenzy 11:10 68 Drasckar’s Bastille 12:15 69 Saltrock Fortress 14:00 70 The Devouring Pit Ipsilon 16:36 Levels 01 – 03 16:57 04 Old Howl Battlefield 17:10 05 Perimeter Wall 17:26 06 The Queen’s Fodder 17:53 07 Old Mining Site 18:21 08 Standing Stone & 09 Thinside Fort 18:38 10 Midlands Encampment 18:39 11 Lyre Peak & 12 Highland Tower 19:10 13 Pine Lumber Site 19:23 14 Solomon’s Flock 19:49 15 Marksman’s Pass 20:13 16 Wynnfrith’s Keep Tolbrynd: 20:35 17 The Duke’s Plea 21:35 18 Southern Shrine 21:49 19 Scouts of Tolbrynd 22:02 20 The Duke’s Prototypes 22:25 21 The Duke’s Dear Freighters 22:54 22 Grand Crystal 23:12 23 Farmer Gascoigne 23:36 24 Village of Diom 24:23 25 Midland Patrol 24:53 26 Valley of the Wind 25:18 27 Odd Contraption 25:45 28 Diom Well 26:16 29 Surrounded 26:33 30 Sacred Flame 26:45 31 Argus’ Grounds 27:01 32 The Duke’s Knowledge 27:25 33 The Venerated Heart 27:43 34 Shattered Field 28:17 35 Arus’ Refuge Valfross 28:49 36 Frozen Path 29:45 37 The Awakening Bells 30:16 38 Peculiar Clearing 30:39 39 The Martyr Knights 31:08 40 Ordyce Load 32:24 41 Mountain Barrier 33:15 42 Relic Frost 33:34 43 Consumed King 34:08 44 Revolving Monolith 35:15 45 Penitent Tower Krolmar: 36:00 46 Towering Eye 36:41 47 Dahor Vault 37:18 48 Forgotten Sanctum 37:56 49 Mesa Outpost 38:56 50 Tree of Ahkmora 39:26 51 Ambush 41:19 52 Strange Artefact 42:19 53 Kahraz Village 43:22 54 Stock Tower 43:48 55 The Last Stand 45:20 Game Credits