Sniper NEUTRALIZES 8 Bosses With Strongest Bolt Sniper Build - Absolute+ True Solo | Space Marine 2
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Sniper NEUTRALIZES 8 Bosses With Strongest Bolt Sniper Build - Absolute+ True Solo | Space Marine 2
5 716 просмотров · 5 месяцев назад
For4
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5 716 просмотров · 5 месяцев назад
In this run we take Sniper with his best build to absolute plus difficulty on ballistic engine mission.
The best primary on Sniper is the heroic bolt sniper.
We take the max headshot damage perks to one shot ranged majoris without cloaking, as long as we are 25m away. With this we forgo the ability charge perks, and opt to instead use melee cancel tech to retain as much ability charge as possible. To melee cancel first pick the "Lingering Concealment" perk. Activate ability and immediately do light or sprint attack. This will cancel cloak and lose minimal energy, but with "Lingering Concealment" we have 2 seconds of invisibility to shoot heroic bolt sniper.
Don't do shadow stab → dodge out of cloak as that will stay in cloak and keep draining. You can also dodge cancel your light attack, but the timing is tricky and I'm still learning it. You can do the melee cloak cancel 4 times in a row within 10s of each before it drains extra charge for melee cloak cancel.
There was an exploit back in patch 11 where performing a finisher with your secondary out and switching back to heroic bolt sniper would allow you to regenerate ammo, but they've removed it and it is much harder to keep up with the ammo now. You need to land your shots or it will be impossible to complete once you are out of ammo.
For the side arm we took the damage bolt pistol. It's ammo efficient and does good gunstrike damage. Good for minoris clear. There is an argument for using inferno pistol for better horde clear and aoe gunstrike damage. Since we can just use heroic bolt sniper to trigger Pattern of Excellence.
For melee we went with Ardent Edge for the best combo canceling parries. Parrying a Hive Tyrant or Tyranid Prime will immediately stagger them. You can actually stun lock Tyranid Primes if they are alone. Just parry and melee loop until death. But they are extremely dangerous when with allies.
Instant stagger also helps very much versus Melee warriors, raveners and lictors.
The Trygon kills itself in the first area always when it enters sand phase, this is true for the third boss spawn area, if you fight outside vs inside. The train station doesn't have this issue. Was hoping to fight trygon there since he wont suicide during that part of the map. But still would have easily killed him in one more sequence.
MOD: https://www.nexusmods.com/warhammer40...
Version 12.3
Mod Version 2.0
Build: https://imgur.com/a/tnO2i0e
Chapters:
0:00 - Mission Start and Build
1:23 - Tyranid Prime & Trygon Prime
9:22 - Hive Tyrant & Tyranid Prime
17:46 - Outdoors
25:47 - Neurothrope & Carnifex
35:14 - Tyranid Prime & Hive Tyrant
42:51 - Train Defense
50:00 - End game stats
Map: Ballistic Engine
Difficulty: Absolute +
Bots: Off
#spacemarine2 #spacemarines #warhammer40k