We Are Cooking: Cooking Game | The Game Scorecard
The Game Scorecard
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We Are Cooking: Cooking Game | The Game Scorecard
2 просмотра · 21 час назад
The Game Scorecard
2 просмотра · 21 час назад
Difficulty
• Mistake Impact (1-10): 3 (Could lose a dish or a customer, which is technically money but no setbacks. Might cost you an energy point that restores fairly quickly)
• Pace (1-10): 6 (You will have to react quickly to customer requests but those requests have a generous time limit to be fulfilled. The time limit feels smaller if there are 3+ guests queued)
• Complexity (1-10): 4 (Quickly select the right ingredients to complete a dish)
• Skill (1-10): 7 (During peak time, you have to be aware of multiple orders at the same time and plan your drinks and meals ahead making sure there's always something cooking and in the right order without overcooking them)
Freedom
• Narrative Choice (1-10): 1 (The story is plain about you upgrading your restaurants that you have no control over)
• Mechanical Choice (1-10): 2 (There is only one intended way to beat the level but you can choose in what order you do it)
• Spatial & Exploration (1-10): 1 (Cannot explore anything that what is shown to you)
• Pacing & Structural (1-10): 3 (With new restaurants, you open slightly different mechanics)
• Expressive / Cosmetic (1-10): 1 (No cosmetic alternative)
Grind
• Repetitive Action (1-10): 8 (The game is all about repeating the same dishes over and over again)
• Time Gating & Energy (1-10): 9 (There is an energy bar (up to 10 energy, 1 energy per each game), which fills up quickly on Google Play Pass to the point where you don't notice it. On F2P mode this can be something that stops you from playing especially in more expensive restaurants where you need to keep on repeating levels)
• Progression Walls (1-10): 6 (You need to accumulate a specific amount of money to buy a new restaurant to open up new dishes, etc.)
• RNG & Drop Rates (1-10): 3 (There is some randomness in what customers ask for)
Story
• Cutscene Density (1-10): 1 (No cutscenes)
• Lore Depth (1-10): 1 (There's no actual story, just opening up new restaurants)
• Narrative Dependency (1-10): 1 (No need to read anything, just dominate using force)
Monetization (1-10): 10 (On Google Play Pass)
Ad Friction (1-10): 10 (On Google Play Pass)