Andy Bogard Combo Compilation - King Of Fighters 2012 Android
Thousand Tails
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Andy Bogard Combo Compilation - King Of Fighters 2012 Android
178 просмотров · 7 дн. назад
Thousand Tails
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178 просмотров · 7 дн. назад
Andy Bogard Combo Compilation - King Of Fighters 2012 Android
This is my first time changing the style of the thumbnail, I usually put the logo at the bottom right, a big text and picture of a character at left. I gave all the credit to everyone on Fatal Fury and SNK discord servers. I feel sorry that I wasted their time just to help me improve my thumbnail. But, what I could say is thanks to all of you
The death combos against Mai and Terry deal over 1,250 damage. I perform these combos in Very Hard Mode, so if you think I set the difficulty to Easy or Very Easy to lower their HP, don't worry. The combos I showed are TOD combos, and you can perform them in Training Mode to test the damage yourself. For the target action system, if you want to do something similar, you need to open the Training Settings and then exit that page to restore the Drive Gauge to its maximum.
Combos details and explanation:
Andy's startup combo needs some practice, his normal kick moves have a very long foreswing, you must kick in the air in the moment Andy is almost touch the ground so you have more frame to use normal kick before the opponent is able to block.
Combo while the opponent is in air, you need to time your 6+S a bit so you won't whiff your first 6+S or second 6+S, it's really helpful because you don't need to time your 3+S which is more difficult than timing your 6+S.
Every time you use Super when the opponent is in air, if you aim for high damage (6+S Super 6+S 3+S) you must aim your first 6+S a bit. If your opponent is not above Andy after you land the 6+S, you can't use 6+S after Super so your only choice after Super is 3+S. If your combo still continues in the case you can't land 6+S before 3+S, you MUST time your 3+S perfectly or your 2+S will whiff.
Neo Max after the third hit of 3+S is really hard to time. First, you must use 3+S when the enemy is not close to the ground after the 6+S, if you use 6+S and your opponent is still far from the ground, (far enough that you can't use 3+S, cancel, 2+S normally) this is the only way to use Neo Max in air after the third hit and still able to hit the opponent. After the third hit of 3+S, you need to time your Neo Max almost perfect frame, if you use it way too early=whiff, if you're late=your Andy is no longer in the frame to cancel. If it's way too hard for you? Just immediately use it in the moment when 3+S land the second hit.
1 - Mai 1250+ Damage "Target Action"
2 - Ash 356 Damage 0 Max, 0 Drive
Aim for highest damage.
3 - Vice 438 Damage 1 Max, 0 Drive
Aim for highest damage.
4 - Mature 642 Damage 0 Max, HD
Aim for highest damage.
5 - Iori 714 Damage 1 Max+HD
Aim for highest damage.
6 - Daimond 590 Damage 1 Max+2 Drive
7 - Benimaru 696 Damage 2 Max+HD
8 - Kyo 641 Damage 2 Max+2 Drive
9 - Takuma 824 Damage 2 Max+HD
Aim for highest damage.
10 - Robert 730 Damage 3 Max+Drive
11 - Ryo 666 Damage 3 Max+Drive
12 - Yuri 771 Damage 3 Max+2 Drive
13 - King 710 Damage 4 Max+HD
14 - Kim 947 Damage 4 Max+HD
You must start this combo between the center and the edge to make 4+S able to hit
15 - Joe 725 Damage 4 Max+HD
16 - Takuma(2) 905 Damage 5 Max+HD
17 - Raiden 1002 Damage 5 Max+HD
You must start this combo around the center to make 4+S able to hit
18 - Hwa 1002 Damage 5 Max+HD
You must start this combo around the center to make 4+S able to hit
19 - Billy 1035 Damage 5 Max+HD
Aim for highest damage.
20 - Terry 1300+ Damage "Target Action"
👉 More Andy combos:
• KOF 2012 A - Andy Combos
👉 More Combo Compilation videos:
• Combo Compilation - King Of Fighters 2012 A
👉 More King of Fighters combos:
• King Of Fighters 2012 A Combos