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Creating an ADVANCED Runtime Terrain Editor in Godot (Devlog)

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Creating an ADVANCED Runtime Terrain Editor in Godot (Devlog)

1 572 просмотра · 1 год назад
Wahaha Yes
796 подписчиков
1 572 просмотра · 1 год назад
I made a highly efficient terrain storage system for my project game! This system lets me assign new terrain shaders to a label map very easily, and lets me paint new terrains in-game. This video talks about the overall system, how I optimized things to run on low powered hardware, and challenges I ran into. 0:00 Intro 2:03 Grids 4:10 Terrain System 7:36 Optimizations 9:14 Culling 13:05 Storing Terrain Labels 15:55 Making it into a Tool Script Music by HoliznaCC0 (background song: "Credits", intro song: "Gamer 6969")