Creating an ADVANCED Runtime Terrain Editor in Godot (Devlog)
Wahaha Yes
0:00 / 0:00
Creating an ADVANCED Runtime Terrain Editor in Godot (Devlog)
1 572 просмотра · 1 год назад
Wahaha Yes
796 подписчиков
1 572 просмотра · 1 год назад
I made a highly efficient terrain storage system for my project game! This system lets me assign new terrain shaders to a label map very easily, and lets me paint new terrains in-game.
This video talks about the overall system, how I optimized things to run on low powered hardware, and challenges I ran into.
0:00 Intro
2:03 Grids
4:10 Terrain System
7:36 Optimizations
9:14 Culling
13:05 Storing Terrain Labels
15:55 Making it into a Tool Script
Music by HoliznaCC0 (background song: "Credits", intro song: "Gamer 6969")