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Diablo 1 in VR: First-Person Prototype (DevilutionX + OpenXR) WIP

tombon2811

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Diablo 1 in VR: First-Person Prototype (DevilutionX + OpenXR) WIP

2 557 просмотров · 2 нед. назад
tombon2811
9 подписчиков
2 557 просмотров · 2 нед. назад
Diablo (1996), played from inside the dungeon. This is an early prototype of a VR mod I'm building on top of DevilutionX: the original game, its original art and its original rules, seen in first person through a headset. What's in the prototype: The whole game in first person, in stereo 3D, at 90 Hz on a Quest 2 over PC VR Free movement with the left stick, snap turning, and room-scale head tracking Swing your arm to attack, aim your hand to cast Walls and floors built from the game's own tile art, nothing repainted Objects, loot and the town's buildings as 3D models The inventory as a satchel at your hip, the spellbook as a tome in your hand, the automap as a parchment Shops and dialogue standing next to the townsperson you're talking to The original sound and music, untouched This is a prototype, so expect rough edges: things clip, some models are placeholders, and plenty still needs tuning. Everything you see was recorded in-game from the headset view. Built on DevilutionX, the open-source Diablo engine. Thanks to that team for making this possible. First-person look inspired by Drelvak's "I Made Diablo First Person". You need your own copy of Diablo to play: the mod contains no game data. It's available on GOG. Source and prototype build: github repo called diablo-vr (cant put links here) Contact: tsullivan2811@gmail.com Tell me in the comments what you want to see next: more levels, better combat, hands, multiplayer? #Diablo #VR #DevilutionX #Quest2 #OpenXR #Modding #RetroGaming