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Updating Our Archviz Template + Free Updated Files | Unreal Engine 5 Materials and Texture Tutorial

Miguel De Andrade

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Updating Our Archviz Template + Free Updated Files | Unreal Engine 5 Materials and Texture Tutorial

5 002 просмотра · 2 года назад
Miguel De Andrade
8,53 тыс. подписчиков
5 002 просмотра · 2 года назад
Links: Gumroad (Sorry I couldn't add it up to the last one due to file size) https://mdandrade.gumroad.com/l/templ... https://polyhaven.com/ https://ambientcg.com/ https://3dsky.org/ https://substance3d.adobe.com/assets/... https://helpx.adobe.com/substance-3d-... https://www.sketchuptextureclub.com/t... https://www.poliigon.com/search/free https://www.pixplant.com/ https://developer.nvidia.com/nvidia-t... https://affinity.serif.com/en-gb/photo/ My personal Archviz Template if you ever want to purchase it: https://www.unrealengine.com/marketpl... Hey guys! In the last project, we had to create some materials to add to the scene, so to avoid the work of creating new ones every time we create a new project, we need to add some fundamental material instances that we can easily modify in our new Unreal Engine project. Materials such as metals, wood, stone, fabrics, and more must be set to save time on each project. I've added a couple of new materials and functions that will be helpful for future exercises and I also explained in the video how to set them up. Also, there are a couple of useful links where you can download free textures. Chapters: 0:00 Intro 0:33 Updating the File 1:36 Updating our Media Pictures 8:00 Overview of Added Materials 17:00 Opening our Template 17:40 Materials Folder Tour 20:30 Create Leather Material 23:00 Enabling Ambient Occlusion 25:47 Create Wood Material 33:20 Create some Metals 38:08 Websites for Free Textures 38:20 Polyhaven 40:30 Create Wood Floor from Polyhaven 43:20 Displacement Not that Great on this One 46:28 Adding Detail Texture 49:40 AmbientCG 51:18 Renaming Texture FIles 52:30 Creating our Rock Wall with Displacement 58:05 3DSky Website 1:00:42 Pixplant Software 1:05:38 Nvidia Texture Tools Exporter 1:10:25 Creating Snake Leather Material from 3DSky 1:13:00 Substance Source 1:13:58 Substance Player 1:15:48 Other Websites and Poliigon 1:18:00 Creating the Material from Substance Source 1:19:27 Creating the Material from Poliigon 1:22:30 If you Need to Create a Master Material 1:24:35 Ending My Spec: Processor: Intel(R) Core(TM) i7-6900K CPU @ 3.20GHz Ram: 64GB Graphics Card: Nvidia RTX 3090