How To Make GOOD Lovecraft Games? (And Is Arkham Horror: Mother's Embrace One of Them)
Games Deconstructed
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How To Make GOOD Lovecraft Games? (And Is Arkham Horror: Mother's Embrace One of Them)
1 653 просмотра · 5 лет назад
Games Deconstructed
6,07 тыс. подписчиков
1 653 просмотра · 5 лет назад
Hey guys, following the release of Arkham Horror: Mother's Embrace, I've decided to delve deep into what makes Lovecraftian horror games Lovecraftian. This culminated in a sizable analysis of tropes and themes in the OG cosmic horror literary tradition as well as their translation into a game setting.
We'll stick to "Lovecraft Universe' titles in this one - so expect references to board games like Elder Sign, Arkham Horror and Mansions of Madness. As well as video games: Call of Cthulhu (2018) and The Sinking City.
Finally, we'll be using Mother's Embrace, the newly released tactical RPG/investigation game by Asmodee Digital as a case study.
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Thanks for watching!
Timestamps:
0:00 - 1. Intro
1:37 - 2. Literary Themes
4:28 - 2.1. Fear of the Unknown
7:14 - 2.2 Ways of Gaining Knowledge
14:25 - 2.3 A Decaying America
18:44 - 3. Themes in Games
21:12 - 3.1. Fighting Against the Inevitable
22:19 - 3.2. Madness as a risk
24:16 - 3.3. Focus on Investigation and Exploration
26:36 - 4. Case Study of Arkham: Mother's Embrace
27:58 - 4.1 Combat
30:39 - 4.2. Sanity & Magic
35:09 - 4.3. Exploration and Investigation
Attribution:
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Music: Spirit of the Dead by Aakash Gandhi (YouTube Audio Library)
#arkhamhorror #lovecraft #gamedesign
Tags for the algorithm, may he provide me with a bountiful harvest:
lovecraft, lovecraftian games, genre analysis, call of cthulhu, cosmic horror, cthulhu games, lovecraft games, horror games, arkham horror, elder sign, mansions of madness