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Substance Painter Workflow for Fallout 4 Modding #002

Brother Shogo Mods

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Substance Painter Workflow for Fallout 4 Modding #002

84 просмотра · 2 нед. назад
Brother Shogo Mods
6 подписчиков
84 просмотра · 2 нед. назад
Shogo Workshop #2 — Dirt, Smart Materials & Fallout 4 Texture Export In Part 2, I build on the base materials and edge wear with a separate dirt layer, experiment with Substance Painter's built-in Smart Materials, and export the maps for conversion into Fallout 4 DDS textures. Follow the on-screen captions and red callouts as I adjust dirt, compare surface finishes, prepare the exported files, and review the converted DDS maps. Longer material experiments are sped up slightly, and the ChatGPT compilation wait runs at 12x. The workflow stays in sequence. WHAT YOU'LL LEARN • Add a dirt fill layer with a black mask and a Dirt generator. • Adjust Dirt Level, Dirt Contrast, Grunge Amount and Grunge Scale. • Use baked mesh maps to guide procedural dirt and wear. • Try built-in Smart Materials and edit their individual layers. • Learn how to save a material folder as your own Smart Material. • Export Base Color, Metallic, Roughness, Normal and baked Ambient Occlusion maps. • Package texture exports and request DDS conversion with ChatGPT. • Review diffuse, BC5 normal and packed specular/gloss maps before testing in Fallout 4. CHAPTERS 00:00 Dirt fill layer 01:00 Dirt generator controls 03:15 Trying Smart Materials 06:06 Comparing surface finishes 07:56 Working across texture sets 09:37 Tip: save your own Smart Material 10:35 Review before export 11:19 Export texture maps 12:23 Export baked Ambient Occlusion 12:47 Prepare the ZIP 13:55 Request DDS conversion 14:58 Compilation wait — 12x speed 15:20 Review the compiled DDS files 16:25 Inspect the diffuse map 16:45 Normal and specular maps 17:25 Next step: test in Fallout 4 CONVERSION NOTES In this example, AO was blended into the diffuse at 20% strength where supplied. Bullets and casings were left without AO to avoid darkening them from enclosure inside the weapon. The uploaded archive contained texture maps only. Include the existing NIF and BGSM files if you also want their texture paths checked. State the normal-map convention and request a report of channel packing, DDS compression and mipmap settings. ChatGPT needs access to suitable conversion tools to produce DDS files. If those tools are unavailable, ask for a conversion script you can run locally. Always review the results and test them in-game. This video ends with DDS inspection, not an in-game test. SHI FALLOUT 4 PREVIEW SHADER My custom Substance Painter shader helps preview the intended Fallout 4 material response while you work. It is a preview aid; final lighting and material behavior still need to be checked in-game. https://www.dropbox.com/scl/fi/dhczu3... MUSIC Music by Karl Casey @ White Bat Audio Tracks: Midnight Paradise, Lost Era, Arcane https://karlcasey.bandcamp.com/album/...    / @whitebataudio   Shogo Heavy Industries — SHI Redux