STOP Dying to Marmas! (Counter and Mechanics) | 7DS Origins Guide
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STOP Dying to Marmas! (Counter and Mechanics) | 7DS Origins Guide
734 просмотра · 6 мес. назад
Lumierion Codex
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734 просмотра · 6 мес. назад
Struggling to beat Holy Knight Marmas in Time Space Junction before the 6-minute timer runs out? You're not alone! In this 7DS Origins guide, I’m breaking down all 4 core Marmas mechanics and showing you the exact visual cues you need to look out for.
Brute-forcing with sustained close-quarters combat won't work here. You need to learn his Gravity Ball debuffs, his rapid evasion phases, and most importantly, how to trigger the crucial 5-second stun counter during his Ultimate Move!
Watch the eyes, nail the blue flash counter, and drop your burst damage to clear Sector 1 easily.
⏱️ Video Chapters:
00:00 - Intro
00:46 - Move 1: Gravity Ball (Speed Debuff)
01:08 - Move 2: Drum Roll
01:22 - Move 3: Evasion Phase
01:47 - Move 4: The Ultimate Move Prep
02:20 - How to COUNTER the Ultimate (Blue Flash)
Thanks for watching! If this guide helped you finally clear the stage, make sure to drop a like and subscribe to Lumierion Codex for more Seven Deadly Sins Origin boss guides and mechanic breakdowns.
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