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Cloth Simulation to UE5 || Houdini tutorial

Simon Houdini

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Cloth Simulation to UE5 || Houdini tutorial

8 390 просмотров · 5 л. назад
Simon Houdini
31,2 тыс. подписчиков
8 390 просмотров · 5 л. назад
This is the last part of the Flagpole videos with exporting the simulation into Unreal Engine 5. The video will cover 3 ways of doing this. Bringing simulation in the game engines can be tricky and has many approaches. That is way I want to focus on 3 different ways of doing this. Method 1 Vertex animations Texture. This way we export a model and textures. The idea here is that the textures hold data to animate the models or rather the vertex/points of the model. In Unreal Engine we also need a special shader that knows how to use the textures to move the vertex. Method 2 DemBones. This is one node to export a fbx. The result is an skinned mesh controlled by bones. You have the control over how many bones there are so be careful not going crazy high with this. Method 3 Alembic. This is also just adding a node and click export. Alembic file are a collection or flipbook of a model for each frame of the simulation. Timestamps 00:00 Intro 00:23 Wind + Loop sim 05:04 3 Ways 05:20 Vertex anim tex 17:20 BemBones 21:20 Alembic 25:22 Outro