Перейти к содержимому

[KH2FM] Ravager Shan Yu and Transmutation Sark vs Slayer Xemnas

MuteCitizenMaster

0:00 / 0:00

[KH2FM] Ravager Shan Yu and Transmutation Sark vs Slayer Xemnas

1 143 просмотра · 8 лет назад
MuteCitizenMaster
8 тыс. подписчиков
1 143 просмотра · 8 лет назад
Join my Discord!   / discord   Requested by Mista_Broke_The_Windows_Again Music: Dangan Ronpa - Discussion - HOPE VS DESPAIR Movesets by Xaddgx Absol Brasse Widescreen (unstretched) 203A7BBC 3F19999A 2036A0B8 43C00CCD 2037153C 3F19999A 2036A0F0 3F19999A Internal 60 Frames Per Second 00349E1C 00000000 Movie Mode always on (Press R2) 2036ACA4 00000000 2036CE98 00000000 E002FDFF 0034D45C 003496BC 00000000 003497CC 00000000 Camera Z Offset 2036ADBC 90000000 No Sora 11CE0B68 000002F0 Sark replaces Goofy 11CE0B6C 0000035E Shan Yu replaces Guest in any world 11C6CC26 00000015 Hades (3rd battle) replaced by Limit Cut Xemnas 11C5C0B0 000009C9 No Hercules ally data 11C5C0F0 00000000 Shan Yu is a normal enemy 01C9488C 00000004 Limit Cut Xemnas is an ally 01CBFB4C 00000009 Warp to the cutscene before Hades Boss Battle part 2 (Warp from the Altar of Naught) 2032BAE0 00000D06 2032BAE8 0000000B Reproduce Intense Ravager Shan-Yu 2.8 --Moveset-- 00A = 53B 02A's effect = 53A's effect 04A's animation = 51A's animation 04A's effect = 53B's effect 05A = FAKE 10A = 02A 11A's effect = 54A's effect 12A's effect = 54A's effect 31A's effect = 53A's effect 33A's effect = 53A's effect 50A's base effect line 3 = 0189020a 51A's base effect line 7 = 00100185 51A's base effect line 10 = 00000185 51A's base effect line 13 = 000a0185 51A's base effect line 16 = 00000185 51A's base effect line 20 = 01850321 51A's base effect line 23 = 01850321 51A's base effect line 26 = 01850321 51A's base effect line 29 = 04cc0321 51B = 52A 52A's base effect line 3 = 0232020a 53A = FAKE 54A's base effect line 3 = 074f020a 54A's base effect line 15 = FAKE 54A's base effect line 18 = 0000000a 55A = FAKE 88A = FAKE 90A = FAKE --Artificial Intelligence-- idle = atk_ (constructed) idle_time = FAKE AI data: atk_ (constructed) 5f6b7461 Reproduce Transmutation Sark 2 00A's bone structure = 01A's bone structure 00A's effect = 52A's effect 01A's effect = 50A's effect 02A = 00A 05A = 52A 31A's effect = 51A's effect 33A's effect = 51A's effect 40A = 00A 50A = 01A 52A's animation = 03A's animation 52A's base effect line 2 = 00380001 52A's base effect line 10 = 00010028 52A's base effect line 14 = 01010001 Reproduce Intense Slayer Xemnas 2.8 --Moveset-- 00A = 50A 01A = FAKE 04A = 51A 05A = 51A 31A's effect = 52A's effect 33A's effect = 52A's effect 50A's animation = 01A's animation 51A = FAKE 51A's base effect line 2 = 00540008 51A's base effect line 3 = 07ba0321 51A's base effect line 5 = 03210054 51A's base effect line 6 = 000507ba 51A's base effect line 27 = 00070101 51A's base effect line 29 = 00050008 51A's base effect line 30 = 00040101 52A's base effect line 3 = 0602020a 52A's base effect line 6 = 0002059b 52A's base effect line 8 = 0321ffff 52A's base effect line 9 = 00060602 52A's base effect line 11 = 0321ffff 52A's base effect line 12 = 00050602 52A's base effect line 14 = 0321ffff 52A's base effect line 15 = 00030504 52A's base effect line 27 = 02d60321 52A's base effect line 30 = 02d60321 60A = 51A --Artificial Intelligence-- warp_target_near = atk_counter (reconstructed) idle_middle = move_combo idle_wait = atk_combo (reconstructed) idle_long = move_combo idle_short = move_combo (reconstructed) AI data: atk_counter (reconstructed) 74610000 6f635f6b 65746e75 00000072 00000000 atk_combo (reconstructed) 5f7b7461 626d6f63 7462006f atk_combo (reconstructed 2) 74610000 6f635f6b 006f626d 00000000 00000000 move_combo (reconstructed) 6f6d0072 635f6576 6f626d6f move_combo 65766f6d 6d6f635f 00006f62