[KH2FM] Ravager Shan Yu and Transmutation Sark vs Slayer Xemnas
MuteCitizenMaster
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[KH2FM] Ravager Shan Yu and Transmutation Sark vs Slayer Xemnas
1 143 просмотра · 8 лет назад
MuteCitizenMaster
8 тыс. подписчиков
1 143 просмотра · 8 лет назад
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Requested by Mista_Broke_The_Windows_Again
Music: Dangan Ronpa - Discussion - HOPE VS DESPAIR
Movesets by Xaddgx Absol Brasse
Widescreen (unstretched)
203A7BBC 3F19999A
2036A0B8 43C00CCD
2037153C 3F19999A
2036A0F0 3F19999A
Internal 60 Frames Per Second
00349E1C 00000000
Movie Mode always on (Press R2)
2036ACA4 00000000
2036CE98 00000000
E002FDFF 0034D45C
003496BC 00000000
003497CC 00000000
Camera Z Offset
2036ADBC 90000000
No Sora
11CE0B68 000002F0
Sark replaces Goofy
11CE0B6C 0000035E
Shan Yu replaces Guest in any world
11C6CC26 00000015
Hades (3rd battle) replaced by Limit Cut Xemnas
11C5C0B0 000009C9
No Hercules ally data
11C5C0F0 00000000
Shan Yu is a normal enemy
01C9488C 00000004
Limit Cut Xemnas is an ally
01CBFB4C 00000009
Warp to the cutscene before Hades Boss Battle part 2 (Warp from the Altar of Naught)
2032BAE0 00000D06
2032BAE8 0000000B
Reproduce Intense Ravager Shan-Yu 2.8
--Moveset--
00A = 53B
02A's effect = 53A's effect
04A's animation = 51A's animation
04A's effect = 53B's effect
05A = FAKE
10A = 02A
11A's effect = 54A's effect
12A's effect = 54A's effect
31A's effect = 53A's effect
33A's effect = 53A's effect
50A's base effect line 3 = 0189020a
51A's base effect line 7 = 00100185
51A's base effect line 10 = 00000185
51A's base effect line 13 = 000a0185
51A's base effect line 16 = 00000185
51A's base effect line 20 = 01850321
51A's base effect line 23 = 01850321
51A's base effect line 26 = 01850321
51A's base effect line 29 = 04cc0321
51B = 52A
52A's base effect line 3 = 0232020a
53A = FAKE
54A's base effect line 3 = 074f020a
54A's base effect line 15 = FAKE
54A's base effect line 18 = 0000000a
55A = FAKE
88A = FAKE
90A = FAKE
--Artificial Intelligence--
idle = atk_ (constructed)
idle_time = FAKE
AI data:
atk_ (constructed)
5f6b7461
Reproduce Transmutation Sark 2
00A's bone structure = 01A's bone structure
00A's effect = 52A's effect
01A's effect = 50A's effect
02A = 00A
05A = 52A
31A's effect = 51A's effect
33A's effect = 51A's effect
40A = 00A
50A = 01A
52A's animation = 03A's animation
52A's base effect line 2 = 00380001
52A's base effect line 10 = 00010028
52A's base effect line 14 = 01010001
Reproduce Intense Slayer Xemnas 2.8
--Moveset--
00A = 50A
01A = FAKE
04A = 51A
05A = 51A
31A's effect = 52A's effect
33A's effect = 52A's effect
50A's animation = 01A's animation
51A = FAKE
51A's base effect line 2 = 00540008
51A's base effect line 3 = 07ba0321
51A's base effect line 5 = 03210054
51A's base effect line 6 = 000507ba
51A's base effect line 27 = 00070101
51A's base effect line 29 = 00050008
51A's base effect line 30 = 00040101
52A's base effect line 3 = 0602020a
52A's base effect line 6 = 0002059b
52A's base effect line 8 = 0321ffff
52A's base effect line 9 = 00060602
52A's base effect line 11 = 0321ffff
52A's base effect line 12 = 00050602
52A's base effect line 14 = 0321ffff
52A's base effect line 15 = 00030504
52A's base effect line 27 = 02d60321
52A's base effect line 30 = 02d60321
60A = 51A
--Artificial Intelligence--
warp_target_near = atk_counter (reconstructed)
idle_middle = move_combo
idle_wait = atk_combo (reconstructed)
idle_long = move_combo
idle_short = move_combo (reconstructed)
AI data:
atk_counter (reconstructed)
74610000
6f635f6b
65746e75
00000072
00000000
atk_combo (reconstructed)
5f7b7461
626d6f63
7462006f
atk_combo (reconstructed 2)
74610000
6f635f6b
006f626d
00000000
00000000
move_combo (reconstructed)
6f6d0072
635f6576
6f626d6f
move_combo
65766f6d
6d6f635f
00006f62